Fix, improv.: NO_REMOVE_RANDOM_SECTOR_ITEMS (by sun_alf).

fix: it was using doubled number of arrived enemies (NumEnemiesInAnySector counts the same enemies twice if called prior to RemovePGroup.)
improvement:
* chance to steal a WORLDITEM is it's coolness * 10%.
* looters can steal up to "3 kg * numEnemies" of items in total, and no more.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9362 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-04-08 21:00:58 +00:00
parent 89e0fd33ec
commit 186a722519
3 changed files with 33 additions and 14 deletions
+5 -9
View File
@@ -457,7 +457,6 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
UINT16 usMapSector = 0;
BOOLEAN fWasPlayerControlled = FALSE;
INT8 bTownId = 0;
UINT8 ubTheftChance;
UINT8 ubSectorID;
//KM : August 6, 1999 Patch fix
@@ -558,14 +557,11 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
// stealing should fail anyway 'cause there shouldn't be a temp file for unvisited sectors, but let's check anyway
if ( GetSectorFlagStatus( sMapX, sMapY, ( UINT8 ) bMapZ, SF_ALREADY_VISITED ) == TRUE )
{
// enemies can steal items left lying about (random chance). The more there are, the more they take!
ubTheftChance = 5 * NumEnemiesInAnySector( sMapX, sMapY, bMapZ );
// max 90%, some stuff may just simply not get found
if (ubTheftChance > 90 )
{
ubTheftChance = 90;
}
RemoveRandomItemsInSector( sMapX, sMapY, bMapZ, ubTheftChance );
// Enemies can steal items left lying about, each one can carry out up to X kg (defined in RemoveRandomItemsInSector).
// Don't care underground sectors here -- we are in overground code branch.
UINT8 ubNumAdmins, ubNumTroops, ubNumElites, ubNumRobots, ubNumTanks, ubNumJeeps;
GetNumberOfStationaryEnemiesInSector( sMapX, sMapY, &ubNumAdmins, &ubNumTroops, &ubNumElites, &ubNumRobots, &ubNumTanks, &ubNumJeeps );
RemoveRandomItemsInSector( sMapX, sMapY, bMapZ, (UINT32)ubNumAdmins + ubNumTroops + ubNumElites );
}
// don't touch fPlayer flag for a surface sector lost to the enemies!