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- bugfix: Getting incorrect data & CTDs when using multiple IMP characters with same voices. Now it is possible to have up to 6 merc with the same voice without getting incorrect data. No more need to use different voices! (IF YOU PLAY WITH MULTIPLE IMPS, YOU SHOULD START A NEW GAME, BECAUSE THE IMP CHARACTERS GAME DATA IS INCORRECT!)
- bugfix: CTD when using Random personality in I.M.P creation - moved Random personality flag from INI to option screen - added MAX_IMP_CHARACTERS entry in the ja2_options.ini (Range: 0 - 6) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@528 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,6 +51,7 @@ enum
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TOPTION_TRACERS_FOR_SINGLE_FIRE,
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TOPTION_RAIN_SOUND,
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TOPTION_ALLOW_CROWS,
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TOPTION_USE_RANDOM_PERSONALITY,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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@@ -142,6 +143,7 @@ typedef struct
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BOOLEAN fSellAll;
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INT16 iPriceModifier;
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INT32 iMaxIMPCharacters;
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INT32 iMinAttribute;
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INT32 iMaxAttribute;
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INT32 iImpAttributePoints;
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@@ -177,7 +179,7 @@ typedef struct
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BOOLEAN fMercDayOne;
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BOOLEAN fAllMercsAvailable;
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BOOLEAN fPers_att;
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//BOOLEAN fPers_att;
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INT8 iCustomPersonality;
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INT8 iCustomAttitude;
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