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AI and tactics improvements (by Sevenfm):
New options: AI_YELLOW_FLANKING - yellow flanking is disabled by default IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk) Removed obsolete options: SHOW_COVER_INDICATOR SHOW_ENEMY_RANK_ICON SHOW_ENEMY_AWARENESS Fixes and improvements: - collapsed enemies should not taunt - if soldier is unconscious, he can't see anything or anybody - ClosestReachableDisturbance - performance improvement - allow InternalGoAsFarAsPossibleTowards to jump over fences git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -806,6 +806,7 @@ typedef struct
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BOOLEAN bAllowSpecialExplosiveAttachments;
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INT16 iChanceSayAnnoyingPhrase;
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BOOLEAN bNewTacticalAIBehavior;
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BOOLEAN fAIYellowFlanking;
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BOOLEAN fAIExtraSuppression;
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BOOLEAN fAINewMorale;
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BOOLEAN fAIBetterCover;
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@@ -1212,8 +1213,6 @@ typedef struct
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// sevenfm: show enemy weapon above soldier in tactical
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BOOLEAN fShowEnemyWeapon;
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BOOLEAN fShowEnemyExtendedInfo;
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// show awareness sight and level
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BOOLEAN fShowEnemyAwareness;
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//legion by Jazz
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BOOLEAN fIndividualHiddenPersonNames;
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@@ -1242,7 +1241,7 @@ typedef struct
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BOOLEAN fEnemyRank;
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// sevenfm: show enemy rank as icon
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UINT8 ubShowEnemyRankIcon;
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BOOLEAN fImprovedTacticalUI;
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// Flugente: soldier profiles
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BOOLEAN fSoldierProfiles_Enemy;
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@@ -1252,7 +1251,6 @@ typedef struct
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//BOOLEAN fHideEnemyHealthText;
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UINT8 ubShowHealthBarsOnHead;
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UINT8 ubShowCoverIndicator;
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UINT8 ubShowEnemyHealth;
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UINT8 ubEnemyHitCount;
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