AI and tactics improvements (by Sevenfm):

New options:
 AI_YELLOW_FLANKING - yellow flanking is disabled by default
 IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk)

Removed obsolete options:
 SHOW_COVER_INDICATOR
 SHOW_ENEMY_RANK_ICON
 SHOW_ENEMY_AWARENESS

Fixes and improvements:
 - collapsed enemies should not taunt
 - if soldier is unconscious, he can't see anything or anybody
 - ClosestReachableDisturbance - performance improvement
 - allow InternalGoAsFarAsPossibleTowards to jump over fences

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-05-20 18:25:33 +00:00
parent e86b24821c
commit 196a1eb84d
9 changed files with 88 additions and 399 deletions
+1 -1
View File
@@ -1082,7 +1082,7 @@ void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 ui
return;
}
// only enemies that are able to speak at the moment can taunt
if ( pCiv->stats.bLife < OKLIFE || pCiv->bBreathCollapsed )
if ( pCiv->stats.bLife < OKLIFE || pCiv->bCollapsed || pCiv->bBreathCollapsed )
{
return;
}