mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
AI and tactics improvements (by Sevenfm):
New options: AI_YELLOW_FLANKING - yellow flanking is disabled by default IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk) Removed obsolete options: SHOW_COVER_INDICATOR SHOW_ENEMY_RANK_ICON SHOW_ENEMY_AWARENESS Fixes and improvements: - collapsed enemies should not taunt - if soldier is unconscious, he can't see anything or anybody - ClosestReachableDisturbance - performance improvement - allow InternalGoAsFarAsPossibleTowards to jump over fences git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1082,7 +1082,7 @@ void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 ui
|
||||
return;
|
||||
}
|
||||
// only enemies that are able to speak at the moment can taunt
|
||||
if ( pCiv->stats.bLife < OKLIFE || pCiv->bBreathCollapsed )
|
||||
if ( pCiv->stats.bLife < OKLIFE || pCiv->bCollapsed || pCiv->bBreathCollapsed )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user