mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
AI and tactics improvements (by Sevenfm):
New options: AI_YELLOW_FLANKING - yellow flanking is disabled by default IMPROVED_TACTICAL_UI - use name color to show soldier's status (disguised, drunk) Removed obsolete options: SHOW_COVER_INDICATOR SHOW_ENEMY_RANK_ICON SHOW_ENEMY_AWARENESS Fixes and improvements: - collapsed enemies should not taunt - if soldier is unconscious, he can't see anything or anybody - ClosestReachableDisturbance - performance improvement - allow InternalGoAsFarAsPossibleTowards to jump over fences git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8226 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -539,10 +539,6 @@ void RenderTopmostMultiPurposeLocator( );
|
||||
void DrawBar( INT32 x, INT32 y, INT32 width, INT32 height, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
|
||||
// draw health bar over enemy
|
||||
void DrawEnemyHealthBar( SOLDIERTYPE* pSoldier, INT32 sX, INT32 sY, UINT8 ubLines, INT32 iBarWidth, INT32 iBarHeight );
|
||||
// get cover display code from cover value
|
||||
BOOLEAN CoverColorCode( INT8 cover, INT16 &color8, INT16 &color16 );
|
||||
void DrawRankIcon( INT8 rank, INT32 baseX, INT32 baseY );
|
||||
void DrawLine( INT32 x1, INT32 y1, INT32 x2, INT32 y2, UINT16 color8, UINT16 color16, UINT8 *pDestBuf );
|
||||
|
||||
// Flugente: show enemy role
|
||||
BOOLEAN ShowSoldierRoleSymbol(SOLDIERTYPE* pSoldier);
|
||||
@@ -556,8 +552,6 @@ void DrawNCTHCursorItemPics( INT16 sStartScreenX, INT16 sStartScreenY );
|
||||
void GetEnemyInfoString( SOLDIERTYPE* pSelectedSoldier, SOLDIERTYPE* pTargetSoldier, BOOLEAN showExactInfo, CHAR16 *NameStr );
|
||||
|
||||
void ShowEnemyWeapon( INT16 sX, INT16 sY, SOLDIERTYPE* pTargetSoldier );
|
||||
void ShowAdditionalInfo( INT16 sX, INT16 sY, SOLDIERTYPE* pTargetSoldier );
|
||||
void ShowRankIcon( INT16 sXPos, INT16 sYPos, SOLDIERTYPE* pSoldier );
|
||||
void ShowEnemyHealthBar( INT16 sX, INT16 sY, SOLDIERTYPE* pSoldier );
|
||||
|
||||
void NCTHImprovedAPColor( SOLDIERTYPE* pSoldier, OBJECTTYPE* pWeapon );
|
||||
|
||||
Reference in New Issue
Block a user