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- updated some editor files for the high resolution
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@601 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-11
@@ -1,4 +1,4 @@
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// WANNE: EDITOR: todo
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// WANNE: EDITOR?
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#ifdef PRECOMPILEDHEADERS
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#include "Editor All.h"
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#else
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@@ -335,7 +335,6 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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//copy a blank chunk of the editor interface to the new buffer.
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for( i=0; i<eInfo.sWidth; i+=60 )
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{
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// WANNE: EDITOR?
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Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
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(UINT16 *)pSrcBuf, uiSrcPitchBYTES, 0+i, 0, iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 360, 60, 80 );
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}
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@@ -343,7 +342,6 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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UnLockVideoSurface(eInfo.uiBuffer);
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UnLockVideoSurface(FRAME_BUFFER);
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// WANNE: EDITOR?
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x = 0;
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y = 0;
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usCounter = 0;
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@@ -588,11 +586,6 @@ void RenderEditorItemsInfo()
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pDestBuf = LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);
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pSrcBuf = LockVideoSurface(eInfo.uiBuffer, &uiSrcPitchBYTES);
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// WANNE: EDITOR?
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//copy the items buffer to the editor bar
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//Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
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// (UINT16 *)pSrcBuf, uiSrcPitchBYTES, iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 360, 60*eInfo.sScrollIndex, 0, 360, 80 );
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Blt16BPPTo16BPP((UINT16 *)pDestBuf, uiDestPitchBYTES,
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(UINT16 *)pSrcBuf, uiSrcPitchBYTES, iScreenWidthOffset + 110, 2 * iScreenHeightOffset + 360, 60*eInfo.sScrollIndex, 0, 360, 80 );
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@@ -613,7 +606,6 @@ void RenderEditorItemsInfo()
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uiVideoObjectIndex = GetInterfaceGraphicForItem( item );
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GetVideoObject( &hVObject, uiVideoObjectIndex );
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// WANNE: EDITOR?
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x = iScreenWidthOffset + (eInfo.sHilitedItemIndex/2 - eInfo.sScrollIndex)*60 + 110;
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y = 2 * iScreenHeightOffset + 360 + (eInfo.sHilitedItemIndex % 2) * 40;
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sWidth = hVObject->pETRLEObject[item->ubGraphicNum].usWidth;
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@@ -634,7 +626,6 @@ void RenderEditorItemsInfo()
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uiVideoObjectIndex = GetInterfaceGraphicForItem( item );
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GetVideoObject( &hVObject, uiVideoObjectIndex );
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// WANNE: EDITOR?
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x = iScreenWidthOffset + (eInfo.sSelItemIndex/2 - eInfo.sScrollIndex)*60 + 110;
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y = 2 * iScreenHeightOffset + 360 + (eInfo.sSelItemIndex % 2) * 40;
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sWidth = hVObject->pETRLEObject[item->ubGraphicNum].usWidth;
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@@ -653,7 +644,6 @@ void RenderEditorItemsInfo()
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usNumItems = CountNumberOfEditorPlacementsInWorld( i, &usQuantity );
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if( usNumItems )
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{
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// WANNE: EDITOR?
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x = iScreenWidthOffset + (i/2 - eInfo.sScrollIndex)*60 + 110;
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y = 2 * iScreenHeightOffset + 360 + (i % 2) * 40;
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SetFont( FONT10ARIAL );
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