- updated some editor files for the high resolution

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@601 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-10-12 15:59:33 +00:00
parent 10817d380e
commit 1a1af6b52a
8 changed files with 44 additions and 43 deletions
+3 -2
View File
@@ -2100,9 +2100,10 @@ void SummaryLoadMapCallback( GUI_BUTTON *btn, INT32 reason )
//mprintf( MAP_LEFT, MAP_BOTTOM+100, str );
//InvalidateRegion( MAP_LEFT, MAP_BOTTOM+100, MAP_LEFT+150, MAP_BOTTOM+110 );
CreateProgressBar( 0, MAP_LEFT+5, MAP_BOTTOM+110, 573, MAP_BOTTOM+120 );
CreateProgressBar( 0, MAP_LEFT+5, MAP_BOTTOM+110, iScreenWidthOffset + 573, MAP_BOTTOM+120 );
DefineProgressBarPanel( 0, 65, 79, 94, MAP_LEFT, iScreenHeightOffset + 318, iScreenWidthOffset + 578, iScreenHeightOffset + 356 );
//DefineProgressBarPanel( 0, 65, 79, 94, MAP_LEFT, iScreenHeightOffset + 318, iScreenWidthOffset + 578, iScreenHeightOffset + 356 );
DefineProgressBarPanel( 0, 65, 79, 94, MAP_LEFT, iScreenHeightOffset + 318, MAP_LEFT + 161, iScreenHeightOffset + 356 );
swprintf( str, L"Loading map: %s", gszDisplayName );
SetProgressBarTitle( 0, str, BLOCKFONT2, FONT_RED, FONT_NEARBLACK );
SetProgressBarMsgAttributes( 0, SMALLCOMPFONT, FONT_BLACK, FONT_BLACK );