mirror of
https://github.com/1dot13/source.git
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- soldier tool tips added
- game options changed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+130
-103
@@ -267,155 +267,152 @@ void InitGameOptions()
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memset( &gGameOptions, 0, sizeof( GAME_OPTIONS ) );
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//Init the game options
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gGameOptions.ubBobbyRay = BR_GOOD;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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gGameOptions.ubGameStyle = STYLE_SCIFI;
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gGameOptions.ubDifficultyLevel = DIF_LEVEL_MEDIUM;
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//gGameOptions.fTurnTimeLimit = FALSE;
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gGameOptions.ubBobbyRay = BR_GOOD;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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gGameOptions.ubGameStyle = STYLE_SCIFI;
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gGameOptions.ubDifficultyLevel = DIF_LEVEL_MEDIUM;
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//gGameOptions.fTurnTimeLimit = FALSE;
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gGameOptions.fIronManMode = FALSE;
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gGameOptions.fIronManMode = FALSE;
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}
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// Snap: Read options from an INI file in the default of custom Data directory
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void LoadGameExternalOptions()
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{
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//Kaiden: Setting Ja2_Options.ini file to be read
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CIniReader iniReader(GAME_EXTERNAL_OPTIONS_FILE);
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gGameExternalOptions.iStartingCashNovice = iniReader.ReadInteger("Options", "NOVICE_CASH",45000);
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("Options", "EXPERIENCED_CASH",35000);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("Options", "EXPERT_CASH",30000);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("Options", "INSANE_CASH",15000);
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gGameExternalOptions.fSellAll = iniReader.ReadBoolean("Options","CAN_SELL_ALT_LMB",TRUE);
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gGameExternalOptions.iPriceModifier = iniReader.ReadInteger("Options","PRICE_MODIFIER",4);
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//################# Laptop Settings #################
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gGameExternalOptions.iMinAttribute = iniReader.ReadInteger("Options","MIN_ATTRIBUTE_POINT",35);
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gGameExternalOptions.iMaxAttribute = iniReader.ReadInteger("Options","MAX_ATTRIBUTE_POINT",90);
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gGameExternalOptions.iImpAttributePoints = iniReader.ReadInteger("Options","IMPATTRIBUTEPOINTS",40);
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gGameExternalOptions.iMaxZeroBonus = iniReader.ReadInteger("Options","MAX_ZERO_BONUS",15);
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gGameExternalOptions.iStartAttribute = iniReader.ReadInteger("Options","START_ATTRIBUTE",55);
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//Character generation
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gGameExternalOptions.iMinAttribute = iniReader.ReadInteger("JA2 Laptop Settings","MIN_ATTRIBUTE_POINT",35);
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gGameExternalOptions.iMaxAttribute = iniReader.ReadInteger("JA2 Laptop Settings","MAX_ATTRIBUTE_POINT",90);
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gGameExternalOptions.iImpAttributePoints = iniReader.ReadInteger("JA2 Laptop Settings","IMPATTRIBUTEPOINTS",40);
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gGameExternalOptions.iMaxZeroBonus = iniReader.ReadInteger("JA2 Laptop Settings","MAX_ZERO_BONUS",15);
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gGameExternalOptions.iStartAttribute = iniReader.ReadInteger("JA2 Laptop Settings","START_ATTRIBUTE",55);
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gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("Options","MAX_MILITIA_PER_SECTOR",20);
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gGameExternalOptions.iTrainingSquadSize = iniReader.ReadInteger("Options","MAX_TRAINING_SQUAD_SIZE",10);
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gGameExternalOptions.iMilitiaTrainingCost = iniReader.ReadInteger("Options","MILITIA_TRAINING_COST",750);
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gGameExternalOptions.iMinLoyaltyToTrain = iniReader.ReadInteger("Options","MIN_LOYALTY_TO_TRAIN",20);
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gGameExternalOptions.fPers_att = iniReader.ReadBoolean("JA2 Laptop Settings","USE_RANDOM_PERSONALITY",FALSE);
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gGameExternalOptions.iCustomPersonality = iniReader.ReadInteger("JA2 Laptop Settings","CUSTOM_PERSONALITY",0);
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gGameExternalOptions.iCustomAttitude = iniReader.ReadInteger("JA2 Laptop Settings","CUSTOM_ATTITUDE",0);
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gGameExternalOptions.iMaxEnemyGroupSize = iniReader.ReadInteger("Options","MAX_STRATEGIC_TEAM_SIZE",20);
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//Merc settings
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gGameExternalOptions.fMercDayOne = iniReader.ReadBoolean("JA2 Laptop Settings","MERC_AVAILABLE_DAY_ONE",FALSE);
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gGameExternalOptions.fAllMercsAvailable = iniReader.ReadBoolean("JA2 Laptop Settings","ALL_MERCS_AT_MERC",FALSE);
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gGameExternalOptions.iReinforcementPoolNovice = iniReader.ReadInteger("Options","NOVICE_QUEENS_POOL_OF_TROOPS",150);
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gGameExternalOptions.iReinforcementPoolExperienced = iniReader.ReadInteger("Options","EXPERIENCED_QUEENS_POOL_OF_TROOPS",200);
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gGameExternalOptions.iReinforcementPoolExpert = iniReader.ReadInteger("Options","EXPERT_QUEENS_POOL_OF_TROOPS",400);
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gGameExternalOptions.iReinforcementPoolInsane = iniReader.ReadInteger("Options","INSANE_QUEENS_POOL_OF_TROOPS",8000);
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gGameExternalOptions.iForcePercentageNovice = iniReader.ReadInteger("Options","NOVICE_INITIAL_GARRISON_PERCENTAGES",70);
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gGameExternalOptions.iForcePercentageExperienced = iniReader.ReadInteger("Options","EXPERIENCED_INITIAL_GARRISON_PERCENTAGES",100);
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gGameExternalOptions.iForcePercentageExpert = iniReader.ReadInteger("Options","EXPERT_INITIAL_GARRISON_PERCENTAGES",150);
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gGameExternalOptions.iForcePercentageInsane = iniReader.ReadInteger("Options","INSANE_INITIAL_GARRISON_PERCENTAGES",200);
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gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("Options","EXPERT_ELITE_BONUS",25);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("Options","INSANE_ELITE_BONUS",25);
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gGameExternalOptions.ubMinEnemyGroupSizeNovice = iniReader.ReadInteger("Options","NOVICE_MIN_ENEMY_GROUP_SIZE",3);
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gGameExternalOptions.ubMinEnemyGroupSizeExperienced = iniReader.ReadInteger("Options","EXPERIENCED_MIN_ENEMY_GROUP_SIZE",4);
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gGameExternalOptions.ubMinEnemyGroupSizeExpert = iniReader.ReadInteger("Options","EXPERT_MIN_ENEMY_GROUP_SIZE",6);
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gGameExternalOptions.ubMinEnemyGroupSizeInsane = iniReader.ReadInteger("Options","INSANE_MIN_ENEMY_GROUP_SIZE",8);
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gGameExternalOptions.gfEasyUnlimitedTroops = iniReader.ReadBoolean("Options","NOVICE_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfNormalUnlimitedTroops = iniReader.ReadBoolean("Options","EXPERIENCED_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfHardUnlimitedTroops = iniReader.ReadBoolean("Options","EXPERT_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfInsaneUnlimitedTroops = iniReader.ReadBoolean("Options","INSANE_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfEasyAggressiveQueen = iniReader.ReadBoolean("Options","NOVICE_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfNormalAggressiveQueen = iniReader.ReadBoolean("Options","EXPERIENCED_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfHardAggressiveQueen = iniReader.ReadBoolean("Options","EXPERT_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfInsaneAggressiveQueen = iniReader.ReadBoolean("Options","INSANE_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.fMercDayOne = iniReader.ReadBoolean("Options","MERC_AVAILABLE_DAY_ONE",FALSE);
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gGameExternalOptions.fAllMercsAvailable = iniReader.ReadBoolean("Options","ALL_MERCS_AT_MERC",FALSE);
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gGameExternalOptions.fPers_att = iniReader.ReadBoolean("Options","USE_RANDOM_PERSONALITY",FALSE);
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gGameExternalOptions.iCustomPersonality = iniReader.ReadInteger("Options","CUSTOM_PERSONALITY",6);
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gGameExternalOptions.iCustomAttitude = iniReader.ReadInteger("Options","CUSTOM_ATTITUDE",0);
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("Options","NOVICE_AP_BONUS",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("Options","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("Options","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("Options","INSANE_AP_BONUS",0);
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// System settings
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//################# System Settings #################
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gGameExternalOptions.gubDeadLockDelay = iniReader.ReadInteger("JA2 System Settings","DEAD_LOCK_DELAY",15);
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gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents = iniReader.ReadBoolean("JA2 System Settings","ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS",0);
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//Video settings
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//################# Video Settings #################
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gGameExternalOptions.gfVSync = iniReader.ReadBoolean("JA2 Video Settings","VERTICAL_SYNC",0);
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//Animation settings
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//################# Animation Settings #################
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gGameExternalOptions.gubPlayerTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","PLAYER_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubEnemyTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","ENEMY_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCreatureTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CREATURE_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubMilitiaTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","MILITIA_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCivilianTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1);
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//Sound settings
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//################# Sound Settings #################
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gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("JA2 Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME",0);
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//################# Tactical Settings #################
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// Militia Settings
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gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",1);
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gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",0);
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gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",1);
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gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",1);
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gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0);
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gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
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gGameExternalOptions.guiCreateEachNHours = iniReader.ReadInteger("JA2 Gameplay Settings","CREATE_EACH_N_HOURS",24);
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gGameExternalOptions.guiDivOfOriginalMilitia = iniReader.ReadInteger("JA2 Gameplay Settings","DIV_OF_ORIGINAL_MILITIA",4);
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gGameExternalOptions.guiMinMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MINIMUM_MILITIA_SQUAD_SIZE",5);
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gGameExternalOptions.guiMaxMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20);
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gGameExternalOptions.guiMaxMilitiaSquadSizeBattle = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE",20);
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// Enemy AP settings
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","NOVICE_AP_BONUS",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","INSANE_AP_BONUS",0);
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//Sight range
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gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
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gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",20);
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gGameExternalOptions.gfAllowLimitedVision = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_LIMITED_VISION",0);
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// Sight range
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gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
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gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",30);
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gGameExternalOptions.gfAllowLimitedVision = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_LIMITED_VISION",0);
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// Maximal search distance for grenades
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//gGameExternalOptions.guiMaxTossSearchDist = iniReader.ReadInteger("JA2 Tactical Settings","MaxTossSearchDist",3);
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// Soldier tool tips
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gGameExternalOptions.gfAllowSoldierToolTips = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_SOLDIER_TOOL_TIPS",0);
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//################# Rain Settings ##################
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// Rain settings
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gGameExternalOptions.gfAllowRain = iniReader.ReadBoolean("JA2 Rain Settings","ALLOW_RAIN",0);
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gGameExternalOptions.gusRainChancePerDay = iniReader.ReadInteger("JA2 Rain Settings","RAIN_CHANCE_PER_DAY",100);
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gGameExternalOptions.gusRainMinLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MIN_LENGTH_IN_MINUTES",60);
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gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180);
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gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
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gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
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gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
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gGameExternalOptions.gfAllowRain = iniReader.ReadBoolean("JA2 Rain Settings","ALLOW_RAIN",0);
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gGameExternalOptions.gusRainChancePerDay = iniReader.ReadInteger("JA2 Rain Settings","RAIN_CHANCE_PER_DAY",100);
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gGameExternalOptions.gusRainMinLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MIN_LENGTH_IN_MINUTES",60);
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gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",300);
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gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
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gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
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gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
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// Thunder settings
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gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
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gGameExternalOptions.guiMaxLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",15);
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gGameExternalOptions.guiMinDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",1);
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gGameExternalOptions.guiMaxDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",5);
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gGameExternalOptions.guiProlongLightningIfSeenSomeone = iniReader.ReadInteger("JA2 Thunder Settings","PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS",5);
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gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
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gGameExternalOptions.guiMaxLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",15);
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gGameExternalOptions.guiMinDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",1);
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gGameExternalOptions.guiMaxDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",5);
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gGameExternalOptions.guiProlongLightningIfSeenSomeone = iniReader.ReadInteger("JA2 Thunder Settings","PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS",5);
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gGameExternalOptions.guiChanceToDoLightningBetweenTurns = iniReader.ReadInteger("JA2 Thunder Settings","CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS",35);
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//Gameplay settings
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//################# Gameplay Settings ##################
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//Money settings
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gGameExternalOptions.iStartingCashNovice = iniReader.ReadInteger("JA2 Gameplay Settings", "NOVICE_CASH",45000);
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERIENCED_CASH",35000);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERT_CASH",30000);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("JA2 Gameplay Settings", "INSANE_CASH",15000);
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gGameExternalOptions.fSellAll = iniReader.ReadBoolean("JA2 Gameplay Settings","CAN_SELL_ALT_LMB",FALSE);
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gGameExternalOptions.iPriceModifier = iniReader.ReadInteger("JA2 Gameplay Settings","PRICE_MODIFIER",10);
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//Global game events
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gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_START_MADLAB_QUEST",35);
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gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVALIABLE",50);
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gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVALIABLE",70);
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gGameExternalOptions.ubExplosivesDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","EXPLOSIVES_DAMAGE_MULTIPLIER",1);
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gGameExternalOptions.ubMeleeDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","MELEE_DAMAGE_MULTIPLIER",1);
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gGameExternalOptions.ubGunDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","GUN_DAMAGE_MULTIPLIER",1);
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//Weapons modification
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gGameExternalOptions.ubExplosivesDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","EXPLOSIVES_DAMAGE_MULTIPLIER",0);
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gGameExternalOptions.ubMeleeDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","MELEE_DAMAGE_MULTIPLIER",0);
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gGameExternalOptions.ubGunDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","GUN_DAMAGE_MULTIPLIER",0);
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//Strategic AI settings
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gGameExternalOptions.iMaxEnemyGroupSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_STRATEGIC_TEAM_SIZE",20);
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gGameExternalOptions.iReinforcementPoolNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_QUEENS_POOL_OF_TROOPS",150);
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gGameExternalOptions.iReinforcementPoolExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_QUEENS_POOL_OF_TROOPS",200);
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gGameExternalOptions.iReinforcementPoolExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_QUEENS_POOL_OF_TROOPS",400);
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gGameExternalOptions.iReinforcementPoolInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_QUEENS_POOL_OF_TROOPS",8000);
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gGameExternalOptions.iForcePercentageNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_INITIAL_GARRISON_PERCENTAGES",70);
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gGameExternalOptions.iForcePercentageExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_INITIAL_GARRISON_PERCENTAGES",100);
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gGameExternalOptions.iForcePercentageExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_INITIAL_GARRISON_PERCENTAGES",150);
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gGameExternalOptions.iForcePercentageInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_INITIAL_GARRISON_PERCENTAGES",200);
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gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_ELITE_BONUS",25);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ELITE_BONUS",25);
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gGameExternalOptions.ubMinEnemyGroupSizeNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_MIN_ENEMY_GROUP_SIZE",3);
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gGameExternalOptions.ubMinEnemyGroupSizeExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_MIN_ENEMY_GROUP_SIZE",4);
|
||||
gGameExternalOptions.ubMinEnemyGroupSizeExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_MIN_ENEMY_GROUP_SIZE",6);
|
||||
gGameExternalOptions.ubMinEnemyGroupSizeInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_MIN_ENEMY_GROUP_SIZE",12);
|
||||
|
||||
gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_ENEMY_STARTING_ALERT_LEVEL", 5);
|
||||
gGameExternalOptions.ubNormalEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_ENEMY_STARTING_ALERT_LEVEL", 20);
|
||||
gGameExternalOptions.ubHardEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_ENEMY_STARTING_ALERT_LEVEL", 60);
|
||||
@@ -451,6 +448,36 @@ void LoadGameExternalOptions()
|
||||
gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_NUM_AWARE_BATTLES", 3);
|
||||
gGameExternalOptions.ubInsaneNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_NUM_AWARE_BATTLES", 4);
|
||||
|
||||
//New v1.13 settings
|
||||
gGameExternalOptions.gfEasyUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","NOVICE_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||
gGameExternalOptions.gfNormalUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERIENCED_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||
gGameExternalOptions.gfHardUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERT_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||
gGameExternalOptions.gfInsaneUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","INSANE_UNLIMITED_POOL_OF_TROOPS",TRUE);
|
||||
|
||||
gGameExternalOptions.gfEasyAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","NOVICE_QUEEN_AGGRESSIVE",FALSE);
|
||||
gGameExternalOptions.gfNormalAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERIENCED_QUEEN_AGGRESSIVE",FALSE);
|
||||
gGameExternalOptions.gfHardAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERT_QUEEN_AGGRESSIVE",FALSE);
|
||||
gGameExternalOptions.gfInsaneAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","INSANE_QUEEN_AGGRESSIVE",TRUE);
|
||||
|
||||
|
||||
// Militia settings
|
||||
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",0);
|
||||
gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",0);
|
||||
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0);
|
||||
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
|
||||
|
||||
gGameExternalOptions.guiCreateEachNHours = iniReader.ReadInteger("JA2 Gameplay Settings","CREATE_EACH_N_HOURS",24);
|
||||
gGameExternalOptions.guiDivOfOriginalMilitia = iniReader.ReadInteger("JA2 Gameplay Settings","DIV_OF_ORIGINAL_MILITIA",4);
|
||||
gGameExternalOptions.guiMinMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MINIMUM_MILITIA_SQUAD_SIZE",5);
|
||||
gGameExternalOptions.guiMaxMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20);
|
||||
gGameExternalOptions.guiMaxMilitiaSquadSizeBattle = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20); //lal: this have to be the same value as MAXIMUM_MILITIA_SQUAD_SIZE!! do not change!!
|
||||
|
||||
gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_MILITIA_PER_SECTOR",20);
|
||||
gGameExternalOptions.iTrainingSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_TRAINING_SQUAD_SIZE",10);
|
||||
gGameExternalOptions.iMilitiaTrainingCost = iniReader.ReadInteger("JA2 Gameplay Settings","MILITIA_TRAINING_COST",750);
|
||||
gGameExternalOptions.iMinLoyaltyToTrain = iniReader.ReadInteger("JA2 Gameplay Settings","MIN_LOYALTY_TO_TRAIN",20);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user