mirror of
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- soldier tool tips added
- game options changed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+130
-103
@@ -267,155 +267,152 @@ void InitGameOptions()
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memset( &gGameOptions, 0, sizeof( GAME_OPTIONS ) );
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memset( &gGameOptions, 0, sizeof( GAME_OPTIONS ) );
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//Init the game options
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//Init the game options
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gGameOptions.ubBobbyRay = BR_GOOD;
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gGameOptions.ubBobbyRay = BR_GOOD;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = FALSE;
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gGameOptions.fAirStrikes = FALSE;
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gGameOptions.ubGameStyle = STYLE_SCIFI;
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gGameOptions.ubGameStyle = STYLE_SCIFI;
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gGameOptions.ubDifficultyLevel = DIF_LEVEL_MEDIUM;
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gGameOptions.ubDifficultyLevel = DIF_LEVEL_MEDIUM;
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//gGameOptions.fTurnTimeLimit = FALSE;
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//gGameOptions.fTurnTimeLimit = FALSE;
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gGameOptions.fIronManMode = FALSE;
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gGameOptions.fIronManMode = FALSE;
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}
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}
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// Snap: Read options from an INI file in the default of custom Data directory
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// Snap: Read options from an INI file in the default of custom Data directory
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void LoadGameExternalOptions()
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void LoadGameExternalOptions()
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{
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{
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//Kaiden: Setting Ja2_Options.ini file to be read
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//Kaiden: Setting Ja2_Options.ini file to be read
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CIniReader iniReader(GAME_EXTERNAL_OPTIONS_FILE);
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CIniReader iniReader(GAME_EXTERNAL_OPTIONS_FILE);
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gGameExternalOptions.iStartingCashNovice = iniReader.ReadInteger("Options", "NOVICE_CASH",45000);
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("Options", "EXPERIENCED_CASH",35000);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("Options", "EXPERT_CASH",30000);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("Options", "INSANE_CASH",15000);
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gGameExternalOptions.fSellAll = iniReader.ReadBoolean("Options","CAN_SELL_ALT_LMB",TRUE);
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//################# Laptop Settings #################
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gGameExternalOptions.iPriceModifier = iniReader.ReadInteger("Options","PRICE_MODIFIER",4);
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gGameExternalOptions.iMinAttribute = iniReader.ReadInteger("Options","MIN_ATTRIBUTE_POINT",35);
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//Character generation
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gGameExternalOptions.iMaxAttribute = iniReader.ReadInteger("Options","MAX_ATTRIBUTE_POINT",90);
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gGameExternalOptions.iMinAttribute = iniReader.ReadInteger("JA2 Laptop Settings","MIN_ATTRIBUTE_POINT",35);
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gGameExternalOptions.iImpAttributePoints = iniReader.ReadInteger("Options","IMPATTRIBUTEPOINTS",40);
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gGameExternalOptions.iMaxAttribute = iniReader.ReadInteger("JA2 Laptop Settings","MAX_ATTRIBUTE_POINT",90);
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gGameExternalOptions.iMaxZeroBonus = iniReader.ReadInteger("Options","MAX_ZERO_BONUS",15);
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gGameExternalOptions.iImpAttributePoints = iniReader.ReadInteger("JA2 Laptop Settings","IMPATTRIBUTEPOINTS",40);
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gGameExternalOptions.iStartAttribute = iniReader.ReadInteger("Options","START_ATTRIBUTE",55);
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gGameExternalOptions.iMaxZeroBonus = iniReader.ReadInteger("JA2 Laptop Settings","MAX_ZERO_BONUS",15);
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gGameExternalOptions.iStartAttribute = iniReader.ReadInteger("JA2 Laptop Settings","START_ATTRIBUTE",55);
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gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("Options","MAX_MILITIA_PER_SECTOR",20);
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gGameExternalOptions.fPers_att = iniReader.ReadBoolean("JA2 Laptop Settings","USE_RANDOM_PERSONALITY",FALSE);
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gGameExternalOptions.iTrainingSquadSize = iniReader.ReadInteger("Options","MAX_TRAINING_SQUAD_SIZE",10);
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gGameExternalOptions.iCustomPersonality = iniReader.ReadInteger("JA2 Laptop Settings","CUSTOM_PERSONALITY",0);
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gGameExternalOptions.iMilitiaTrainingCost = iniReader.ReadInteger("Options","MILITIA_TRAINING_COST",750);
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gGameExternalOptions.iCustomAttitude = iniReader.ReadInteger("JA2 Laptop Settings","CUSTOM_ATTITUDE",0);
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gGameExternalOptions.iMinLoyaltyToTrain = iniReader.ReadInteger("Options","MIN_LOYALTY_TO_TRAIN",20);
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gGameExternalOptions.iMaxEnemyGroupSize = iniReader.ReadInteger("Options","MAX_STRATEGIC_TEAM_SIZE",20);
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//Merc settings
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gGameExternalOptions.fMercDayOne = iniReader.ReadBoolean("JA2 Laptop Settings","MERC_AVAILABLE_DAY_ONE",FALSE);
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gGameExternalOptions.fAllMercsAvailable = iniReader.ReadBoolean("JA2 Laptop Settings","ALL_MERCS_AT_MERC",FALSE);
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gGameExternalOptions.iReinforcementPoolNovice = iniReader.ReadInteger("Options","NOVICE_QUEENS_POOL_OF_TROOPS",150);
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//################# System Settings #################
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gGameExternalOptions.iReinforcementPoolExperienced = iniReader.ReadInteger("Options","EXPERIENCED_QUEENS_POOL_OF_TROOPS",200);
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gGameExternalOptions.iReinforcementPoolExpert = iniReader.ReadInteger("Options","EXPERT_QUEENS_POOL_OF_TROOPS",400);
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gGameExternalOptions.iReinforcementPoolInsane = iniReader.ReadInteger("Options","INSANE_QUEENS_POOL_OF_TROOPS",8000);
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gGameExternalOptions.iForcePercentageNovice = iniReader.ReadInteger("Options","NOVICE_INITIAL_GARRISON_PERCENTAGES",70);
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gGameExternalOptions.iForcePercentageExperienced = iniReader.ReadInteger("Options","EXPERIENCED_INITIAL_GARRISON_PERCENTAGES",100);
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gGameExternalOptions.iForcePercentageExpert = iniReader.ReadInteger("Options","EXPERT_INITIAL_GARRISON_PERCENTAGES",150);
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gGameExternalOptions.iForcePercentageInsane = iniReader.ReadInteger("Options","INSANE_INITIAL_GARRISON_PERCENTAGES",200);
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gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("Options","EXPERT_ELITE_BONUS",25);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("Options","INSANE_ELITE_BONUS",25);
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gGameExternalOptions.ubMinEnemyGroupSizeNovice = iniReader.ReadInteger("Options","NOVICE_MIN_ENEMY_GROUP_SIZE",3);
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gGameExternalOptions.ubMinEnemyGroupSizeExperienced = iniReader.ReadInteger("Options","EXPERIENCED_MIN_ENEMY_GROUP_SIZE",4);
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gGameExternalOptions.ubMinEnemyGroupSizeExpert = iniReader.ReadInteger("Options","EXPERT_MIN_ENEMY_GROUP_SIZE",6);
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gGameExternalOptions.ubMinEnemyGroupSizeInsane = iniReader.ReadInteger("Options","INSANE_MIN_ENEMY_GROUP_SIZE",8);
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gGameExternalOptions.gfEasyUnlimitedTroops = iniReader.ReadBoolean("Options","NOVICE_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfNormalUnlimitedTroops = iniReader.ReadBoolean("Options","EXPERIENCED_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfHardUnlimitedTroops = iniReader.ReadBoolean("Options","EXPERT_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfInsaneUnlimitedTroops = iniReader.ReadBoolean("Options","INSANE_UNLIMITED_POOL_OF_TROOPS",FALSE);
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gGameExternalOptions.gfEasyAggressiveQueen = iniReader.ReadBoolean("Options","NOVICE_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfNormalAggressiveQueen = iniReader.ReadBoolean("Options","EXPERIENCED_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfHardAggressiveQueen = iniReader.ReadBoolean("Options","EXPERT_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.gfInsaneAggressiveQueen = iniReader.ReadBoolean("Options","INSANE_QUEEN_AGGRESSIVE",FALSE);
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gGameExternalOptions.fMercDayOne = iniReader.ReadBoolean("Options","MERC_AVAILABLE_DAY_ONE",FALSE);
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gGameExternalOptions.fAllMercsAvailable = iniReader.ReadBoolean("Options","ALL_MERCS_AT_MERC",FALSE);
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gGameExternalOptions.fPers_att = iniReader.ReadBoolean("Options","USE_RANDOM_PERSONALITY",FALSE);
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gGameExternalOptions.iCustomPersonality = iniReader.ReadInteger("Options","CUSTOM_PERSONALITY",6);
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gGameExternalOptions.iCustomAttitude = iniReader.ReadInteger("Options","CUSTOM_ATTITUDE",0);
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("Options","NOVICE_AP_BONUS",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("Options","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("Options","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("Options","INSANE_AP_BONUS",0);
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// System settings
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gGameExternalOptions.gubDeadLockDelay = iniReader.ReadInteger("JA2 System Settings","DEAD_LOCK_DELAY",15);
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gGameExternalOptions.gubDeadLockDelay = iniReader.ReadInteger("JA2 System Settings","DEAD_LOCK_DELAY",15);
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gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents = iniReader.ReadBoolean("JA2 System Settings","ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS",0);
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gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents = iniReader.ReadBoolean("JA2 System Settings","ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS",0);
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//Video settings
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//################# Video Settings #################
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gGameExternalOptions.gfVSync = iniReader.ReadBoolean("JA2 Video Settings","VERTICAL_SYNC",0);
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gGameExternalOptions.gfVSync = iniReader.ReadBoolean("JA2 Video Settings","VERTICAL_SYNC",0);
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//Animation settings
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//################# Animation Settings #################
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gGameExternalOptions.gubPlayerTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","PLAYER_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubPlayerTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","PLAYER_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubEnemyTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","ENEMY_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubEnemyTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","ENEMY_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCreatureTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CREATURE_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCreatureTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CREATURE_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubMilitiaTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","MILITIA_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubMilitiaTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","MILITIA_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCivilianTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1);
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gGameExternalOptions.gubCivilianTurnSpeedUpFactor = iniReader.ReadInteger("JA2 Turnbased Animation Speed Settings","CIVILIAN_TURN_SPEED_UP_FACTOR",1);
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//Sound settings
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//################# Sound Settings #################
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gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("JA2 Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME",0);
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gGameExternalOptions.guiWeaponSoundEffectsVolume = iniReader.ReadInteger("JA2 Sound Settings","WEAPON_SOUND_EFFECTS_VOLUME",0);
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//################# Tactical Settings #################
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// Militia Settings
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// Militia Settings
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gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",1);
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gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",0);
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gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",1);
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// Enemy AP settings
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gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",1);
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","NOVICE_AP_BONUS",0);
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gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","INSANE_AP_BONUS",0);
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gGameExternalOptions.guiCreateEachNHours = iniReader.ReadInteger("JA2 Gameplay Settings","CREATE_EACH_N_HOURS",24);
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gGameExternalOptions.guiDivOfOriginalMilitia = iniReader.ReadInteger("JA2 Gameplay Settings","DIV_OF_ORIGINAL_MILITIA",4);
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gGameExternalOptions.guiMinMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MINIMUM_MILITIA_SQUAD_SIZE",5);
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gGameExternalOptions.guiMaxMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20);
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gGameExternalOptions.guiMaxMilitiaSquadSizeBattle = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE",20);
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// Sight range
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//Sight range
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gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
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gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
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gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",30);
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gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",20);
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gGameExternalOptions.gfAllowLimitedVision = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_LIMITED_VISION",0);
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gGameExternalOptions.gfAllowLimitedVision = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_LIMITED_VISION",0);
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// Maximal search distance for grenades
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// Maximal search distance for grenades
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//gGameExternalOptions.guiMaxTossSearchDist = iniReader.ReadInteger("JA2 Tactical Settings","MaxTossSearchDist",3);
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//gGameExternalOptions.guiMaxTossSearchDist = iniReader.ReadInteger("JA2 Tactical Settings","MaxTossSearchDist",3);
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// Soldier tool tips
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gGameExternalOptions.gfAllowSoldierToolTips = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_SOLDIER_TOOL_TIPS",0);
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//################# Rain Settings ##################
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// Rain settings
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// Rain settings
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gGameExternalOptions.gfAllowRain = iniReader.ReadBoolean("JA2 Rain Settings","ALLOW_RAIN",0);
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gGameExternalOptions.gfAllowRain = iniReader.ReadBoolean("JA2 Rain Settings","ALLOW_RAIN",0);
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gGameExternalOptions.gusRainChancePerDay = iniReader.ReadInteger("JA2 Rain Settings","RAIN_CHANCE_PER_DAY",100);
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gGameExternalOptions.gusRainChancePerDay = iniReader.ReadInteger("JA2 Rain Settings","RAIN_CHANCE_PER_DAY",100);
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gGameExternalOptions.gusRainMinLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MIN_LENGTH_IN_MINUTES",60);
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gGameExternalOptions.gusRainMinLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MIN_LENGTH_IN_MINUTES",60);
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gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",180);
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gGameExternalOptions.gusRainMaxLength = iniReader.ReadInteger("JA2 Rain Settings","RAIN_MAX_LENGTH_IN_MINUTES",300);
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gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
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gGameExternalOptions.guiMaxRainDrops = iniReader.ReadInteger("JA2 Rain Settings","MAX_RAIN_DROPS",80);
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gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
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gGameExternalOptions.ubWeaponReliabilityReductionPerRainIntensity = iniReader.ReadInteger("JA2 Rain Settings","WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY",0);
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gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
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gGameExternalOptions.ubBreathGainReductionPerRainIntensity = iniReader.ReadFloat("JA2 Rain Settings","BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY",25);
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// Thunder settings
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// Thunder settings
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gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
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gGameExternalOptions.guiMinLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",5);
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gGameExternalOptions.guiMaxLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",15);
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gGameExternalOptions.guiMaxLightningInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS",15);
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gGameExternalOptions.guiMinDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",1);
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gGameExternalOptions.guiMinDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",1);
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gGameExternalOptions.guiMaxDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",5);
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gGameExternalOptions.guiMaxDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",5);
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gGameExternalOptions.guiProlongLightningIfSeenSomeone = iniReader.ReadInteger("JA2 Thunder Settings","PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS",5);
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gGameExternalOptions.guiProlongLightningIfSeenSomeone = iniReader.ReadInteger("JA2 Thunder Settings","PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS",5);
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gGameExternalOptions.guiChanceToDoLightningBetweenTurns = iniReader.ReadInteger("JA2 Thunder Settings","CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS",35);
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gGameExternalOptions.guiChanceToDoLightningBetweenTurns = iniReader.ReadInteger("JA2 Thunder Settings","CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS",35);
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//Gameplay settings
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//################# Gameplay Settings ##################
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//Money settings
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gGameExternalOptions.iStartingCashNovice = iniReader.ReadInteger("JA2 Gameplay Settings", "NOVICE_CASH",45000);
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gGameExternalOptions.iStartingCashExperienced = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERIENCED_CASH",35000);
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gGameExternalOptions.iStartingCashExpert = iniReader.ReadInteger("JA2 Gameplay Settings", "EXPERT_CASH",30000);
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gGameExternalOptions.iStartingCashInsane = iniReader.ReadInteger("JA2 Gameplay Settings", "INSANE_CASH",15000);
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gGameExternalOptions.fSellAll = iniReader.ReadBoolean("JA2 Gameplay Settings","CAN_SELL_ALT_LMB",FALSE);
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gGameExternalOptions.iPriceModifier = iniReader.ReadInteger("JA2 Gameplay Settings","PRICE_MODIFIER",10);
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//Global game events
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gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_START_MADLAB_QUEST",35);
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gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_START_MADLAB_QUEST",35);
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gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVALIABLE",50);
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gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVALIABLE",50);
|
||||||
gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVALIABLE",70);
|
gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVALIABLE",70);
|
||||||
|
|
||||||
gGameExternalOptions.ubExplosivesDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","EXPLOSIVES_DAMAGE_MULTIPLIER",1);
|
|
||||||
gGameExternalOptions.ubMeleeDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","MELEE_DAMAGE_MULTIPLIER",1);
|
//Weapons modification
|
||||||
gGameExternalOptions.ubGunDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","GUN_DAMAGE_MULTIPLIER",1);
|
gGameExternalOptions.ubExplosivesDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","EXPLOSIVES_DAMAGE_MULTIPLIER",0);
|
||||||
|
gGameExternalOptions.ubMeleeDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","MELEE_DAMAGE_MULTIPLIER",0);
|
||||||
|
gGameExternalOptions.ubGunDamageMultiplier = iniReader.ReadInteger("JA2 Gameplay Settings","GUN_DAMAGE_MULTIPLIER",0);
|
||||||
|
|
||||||
|
|
||||||
//Strategic AI settings
|
//Strategic AI settings
|
||||||
|
gGameExternalOptions.iMaxEnemyGroupSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_STRATEGIC_TEAM_SIZE",20);
|
||||||
|
|
||||||
|
gGameExternalOptions.iReinforcementPoolNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_QUEENS_POOL_OF_TROOPS",150);
|
||||||
|
gGameExternalOptions.iReinforcementPoolExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_QUEENS_POOL_OF_TROOPS",200);
|
||||||
|
gGameExternalOptions.iReinforcementPoolExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_QUEENS_POOL_OF_TROOPS",400);
|
||||||
|
gGameExternalOptions.iReinforcementPoolInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_QUEENS_POOL_OF_TROOPS",8000);
|
||||||
|
|
||||||
|
gGameExternalOptions.iForcePercentageNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_INITIAL_GARRISON_PERCENTAGES",70);
|
||||||
|
gGameExternalOptions.iForcePercentageExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_INITIAL_GARRISON_PERCENTAGES",100);
|
||||||
|
gGameExternalOptions.iForcePercentageExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_INITIAL_GARRISON_PERCENTAGES",150);
|
||||||
|
gGameExternalOptions.iForcePercentageInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_INITIAL_GARRISON_PERCENTAGES",200);
|
||||||
|
|
||||||
|
gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_ELITE_BONUS",25);
|
||||||
|
gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ELITE_BONUS",25);
|
||||||
|
|
||||||
|
gGameExternalOptions.ubMinEnemyGroupSizeNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_MIN_ENEMY_GROUP_SIZE",3);
|
||||||
|
gGameExternalOptions.ubMinEnemyGroupSizeExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_MIN_ENEMY_GROUP_SIZE",4);
|
||||||
|
gGameExternalOptions.ubMinEnemyGroupSizeExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_MIN_ENEMY_GROUP_SIZE",6);
|
||||||
|
gGameExternalOptions.ubMinEnemyGroupSizeInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_MIN_ENEMY_GROUP_SIZE",12);
|
||||||
|
|
||||||
gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_ENEMY_STARTING_ALERT_LEVEL", 5);
|
gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_ENEMY_STARTING_ALERT_LEVEL", 5);
|
||||||
gGameExternalOptions.ubNormalEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_ENEMY_STARTING_ALERT_LEVEL", 20);
|
gGameExternalOptions.ubNormalEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_ENEMY_STARTING_ALERT_LEVEL", 20);
|
||||||
gGameExternalOptions.ubHardEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_ENEMY_STARTING_ALERT_LEVEL", 60);
|
gGameExternalOptions.ubHardEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_ENEMY_STARTING_ALERT_LEVEL", 60);
|
||||||
@@ -451,6 +448,36 @@ void LoadGameExternalOptions()
|
|||||||
gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_NUM_AWARE_BATTLES", 3);
|
gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_NUM_AWARE_BATTLES", 3);
|
||||||
gGameExternalOptions.ubInsaneNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_NUM_AWARE_BATTLES", 4);
|
gGameExternalOptions.ubInsaneNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_NUM_AWARE_BATTLES", 4);
|
||||||
|
|
||||||
|
//New v1.13 settings
|
||||||
|
gGameExternalOptions.gfEasyUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","NOVICE_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||||
|
gGameExternalOptions.gfNormalUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERIENCED_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||||
|
gGameExternalOptions.gfHardUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERT_UNLIMITED_POOL_OF_TROOPS",FALSE);
|
||||||
|
gGameExternalOptions.gfInsaneUnlimitedTroops = iniReader.ReadBoolean("JA2 Gameplay Settings","INSANE_UNLIMITED_POOL_OF_TROOPS",TRUE);
|
||||||
|
|
||||||
|
gGameExternalOptions.gfEasyAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","NOVICE_QUEEN_AGGRESSIVE",FALSE);
|
||||||
|
gGameExternalOptions.gfNormalAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERIENCED_QUEEN_AGGRESSIVE",FALSE);
|
||||||
|
gGameExternalOptions.gfHardAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","EXPERT_QUEEN_AGGRESSIVE",FALSE);
|
||||||
|
gGameExternalOptions.gfInsaneAggressiveQueen = iniReader.ReadBoolean("JA2 Gameplay Settings","INSANE_QUEEN_AGGRESSIVE",TRUE);
|
||||||
|
|
||||||
|
|
||||||
|
// Militia settings
|
||||||
|
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",0);
|
||||||
|
gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",0);
|
||||||
|
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",0);
|
||||||
|
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
|
||||||
|
|
||||||
|
gGameExternalOptions.guiCreateEachNHours = iniReader.ReadInteger("JA2 Gameplay Settings","CREATE_EACH_N_HOURS",24);
|
||||||
|
gGameExternalOptions.guiDivOfOriginalMilitia = iniReader.ReadInteger("JA2 Gameplay Settings","DIV_OF_ORIGINAL_MILITIA",4);
|
||||||
|
gGameExternalOptions.guiMinMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MINIMUM_MILITIA_SQUAD_SIZE",5);
|
||||||
|
gGameExternalOptions.guiMaxMilitiaSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20);
|
||||||
|
gGameExternalOptions.guiMaxMilitiaSquadSizeBattle = iniReader.ReadInteger("JA2 Gameplay Settings","MAXIMUM_MILITIA_SQUAD_SIZE",20); //lal: this have to be the same value as MAXIMUM_MILITIA_SQUAD_SIZE!! do not change!!
|
||||||
|
|
||||||
|
gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_MILITIA_PER_SECTOR",20);
|
||||||
|
gGameExternalOptions.iTrainingSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_TRAINING_SQUAD_SIZE",10);
|
||||||
|
gGameExternalOptions.iMilitiaTrainingCost = iniReader.ReadInteger("JA2 Gameplay Settings","MILITIA_TRAINING_COST",750);
|
||||||
|
gGameExternalOptions.iMinLoyaltyToTrain = iniReader.ReadInteger("JA2 Gameplay Settings","MIN_LOYALTY_TO_TRAIN",20);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -215,7 +215,7 @@ typedef struct
|
|||||||
UINT32 guiMaxMilitiaSquadSize;
|
UINT32 guiMaxMilitiaSquadSize;
|
||||||
UINT32 guiMaxMilitiaSquadSizeBattle;
|
UINT32 guiMaxMilitiaSquadSizeBattle;
|
||||||
|
|
||||||
|
BOOLEAN gfAllowSoldierToolTips;
|
||||||
|
|
||||||
|
|
||||||
//Sight range
|
//Sight range
|
||||||
|
|||||||
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.293" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.294" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+2
-2
@@ -43,7 +43,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
|
||||||
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.254_2006_06_15.exe"
|
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.294_2006_06_24.exe"
|
||||||
LinkIncremental="2"
|
LinkIncremental="2"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
@@ -546,7 +546,7 @@
|
|||||||
<Tool
|
<Tool
|
||||||
Name="VCLinkerTool"
|
Name="VCLinkerTool"
|
||||||
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
|
||||||
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.254_2006_06_15.exe"
|
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.294_2006_06_24.exe"
|
||||||
LinkIncremental="1"
|
LinkIncremental="1"
|
||||||
SuppressStartupBanner="TRUE"
|
SuppressStartupBanner="TRUE"
|
||||||
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
|
||||||
|
|||||||
@@ -2818,12 +2818,91 @@ void DisplayUserDefineHelpTextRegions( FASTHELPREGION *pRegion )
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DisplayFastHelpForInitialTripInToMapScreen( FASTHELPREGION *pRegion )
|
|
||||||
|
|
||||||
|
|
||||||
|
extern void DisplayHelpTokenizedString( STR16 pStringA, INT16 sX, INT16 sY );
|
||||||
|
extern INT16 GetNumberOfLinesInHeight( STR16 pStringA );
|
||||||
|
extern INT16 GetWidthOfString( STR16 pStringA );
|
||||||
|
|
||||||
|
void DisplaySoldierToolTip( FASTHELPREGION *pRegion )
|
||||||
{
|
{
|
||||||
|
UINT16 usFillColor;
|
||||||
|
INT32 iX,iY,iW,iH;
|
||||||
|
INT32 iNumberOfLines = 1;
|
||||||
|
UINT8 *pDestBuf;
|
||||||
|
UINT32 uiDestPitchBYTES;
|
||||||
|
|
||||||
|
|
||||||
|
// grab the color for the background region
|
||||||
|
usFillColor = Get16BPPColor(FROMRGB(250, 240, 188));
|
||||||
|
|
||||||
|
|
||||||
|
iX = pRegion->iX;
|
||||||
|
iY = pRegion->iY;
|
||||||
|
// get the width and height of the string
|
||||||
|
//iW = (INT32)( pRegion->iW ) + 14;
|
||||||
|
iW = (INT32)GetWidthOfString( pRegion->FastHelpText ) + 10;
|
||||||
|
|
||||||
|
//iH = IanWrappedStringHeight( ( UINT16 )iX, ( UINT16 )iY, ( UINT16 )( pRegion->iW ), 0, FONT10ARIAL, FONT_BLACK, pRegion->FastHelpText, FONT_BLACK, TRUE, 0 );
|
||||||
|
iH = (INT32)( GetNumberOfLinesInHeight( pRegion->FastHelpText ) * (GetFontHeight(FONT10ARIAL)+1) + 8 );
|
||||||
|
|
||||||
|
// tack on the outer border
|
||||||
|
iH += 14;
|
||||||
|
|
||||||
|
// gone not far enough?
|
||||||
|
if ( iX < 0 )
|
||||||
|
iX = 0;
|
||||||
|
|
||||||
|
// gone too far
|
||||||
|
if ( ( pRegion->iX + iW ) >= SCREEN_WIDTH )
|
||||||
|
iX = (SCREEN_WIDTH - iW - 4);
|
||||||
|
|
||||||
|
// what about the y value?
|
||||||
|
iY = (INT32)pRegion->iY - ( iH * 3 / 4);
|
||||||
|
|
||||||
|
// not far enough
|
||||||
|
if (iY < 0)
|
||||||
|
iY = 0;
|
||||||
|
|
||||||
|
// too far
|
||||||
|
if ( (iY + iH) >= SCREEN_HEIGHT )
|
||||||
|
iY = (SCREEN_HEIGHT - iH - 15);
|
||||||
|
|
||||||
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||||
|
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||||
|
RectangleDraw( TRUE, iX + 1, iY + 1, iX + iW - 1, iY + iH - 1, Get16BPPColor( FROMRGB( 65, 57, 15 ) ), pDestBuf );
|
||||||
|
RectangleDraw( TRUE, iX, iY, iX + iW - 2, iY + iH - 2, Get16BPPColor( FROMRGB( 227, 198, 88 ) ), pDestBuf );
|
||||||
|
UnLockVideoSurface( FRAME_BUFFER );
|
||||||
|
ShadowVideoSurfaceRect( FRAME_BUFFER, iX + 2, iY + 2, iX + iW - 3, iY + iH - 3 );
|
||||||
|
ShadowVideoSurfaceRect( FRAME_BUFFER, iX + 2, iY + 2, iX + iW - 3, iY + iH - 3 );
|
||||||
|
|
||||||
|
// fillt he video surface areas
|
||||||
|
//ColorFillVideoSurfaceArea(FRAME_BUFFER, iX, iY, (iX + iW), (iY + iH), 0);
|
||||||
|
//ColorFillVideoSurfaceArea(FRAME_BUFFER, (iX + 1), (iY + 1), (iX + iW - 1), (iY + iH - 1), usFillColor);
|
||||||
|
|
||||||
|
SetFont( FONT10ARIAL );
|
||||||
|
SetFontForeground( FONT_BEIGE );
|
||||||
|
|
||||||
|
//iH = ( INT32 )DisplayWrappedString( ( INT16 )( iX + 10 ), ( INT16 )( iY + 6 ), ( INT16 )pRegion->iW, 0, FONT10ARIAL, FONT_BEIGE, pRegion->FastHelpText, FONT_NEARBLACK, TRUE, 0 );
|
||||||
|
|
||||||
|
DisplayHelpTokenizedString( pRegion->FastHelpText ,( INT16 )( iX + 5 ), ( INT16 )( iY + 5 ) );
|
||||||
|
|
||||||
|
iHeightOfInitFastHelpText = iH + 20;
|
||||||
|
|
||||||
|
InvalidateRegion( iX, iY, (iX + iW) , (iY + iH + 20 ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void DisplayFastHelpForInitialTripInToMapScreen( FASTHELPREGION *pRegion )
|
||||||
|
{
|
||||||
if( gTacticalStatus.fDidGameJustStart )
|
if( gTacticalStatus.fDidGameJustStart )
|
||||||
{
|
{
|
||||||
if( AnyMercsHired() == FALSE )
|
if( AnyMercsHired() == FALSE )
|
||||||
|
|||||||
+45
-10
@@ -1479,19 +1479,22 @@ void GetSoldierAboveGuyPositions( SOLDIERTYPE *pSoldier, INT16 *psX, INT16 *psY,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern void DisplaySoldierToolTip( FASTHELPREGION *pRegion );
|
||||||
|
|
||||||
void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
|
void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
|
||||||
{
|
{
|
||||||
SOLDIERTYPE *pSoldier;
|
SOLDIERTYPE *pSoldier;
|
||||||
INT16 sXPos, sYPos;
|
INT16 sXPos, sYPos;
|
||||||
INT16 sX, sY;
|
INT16 sX, sY;
|
||||||
INT32 iBack;
|
INT32 iBack;
|
||||||
TILE_ELEMENT TileElem;
|
TILE_ELEMENT TileElem;
|
||||||
UINT16 *pStr;
|
UINT16 pStrInfo[ 250 ];
|
||||||
UINT16 NameStr[ 50 ];
|
UINT16 *pStr;
|
||||||
UINT16 usGraphicToUse = THIRDPOINTERS1;
|
UINT16 NameStr[ 50 ];
|
||||||
BOOLEAN fRaiseName = FALSE;
|
UINT16 usGraphicToUse = THIRDPOINTERS1;
|
||||||
BOOLEAN fDoName = TRUE;
|
BOOLEAN fRaiseName = FALSE;
|
||||||
|
BOOLEAN fDoName = TRUE;
|
||||||
|
FASTHELPREGION soldierToolTip[ 1 ];
|
||||||
|
|
||||||
|
|
||||||
GetSoldier( &pSoldier, usSoldierID );
|
GetSoldier( &pSoldier, usSoldierID );
|
||||||
@@ -1778,6 +1781,22 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
|
|||||||
|
|
||||||
|
|
||||||
pStr = GetSoldierHealthString( pSoldier );
|
pStr = GetSoldierHealthString( pSoldier );
|
||||||
|
|
||||||
|
//####################################################################################################
|
||||||
|
if(gGameExternalOptions.gfAllowSoldierToolTips)
|
||||||
|
{
|
||||||
|
GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
|
||||||
|
//SetRegionFastHelpText( &(gKeyRingPanel), pStrInfo );
|
||||||
|
//DisplayFastHelp( &(gKeyRingPanel) );
|
||||||
|
|
||||||
|
soldierToolTip[ 0 ].iX = sXPos+50;
|
||||||
|
soldierToolTip[ 0 ].iY = sYPos+50;
|
||||||
|
|
||||||
|
wcscpy( soldierToolTip[ 0 ].FastHelpText, pStrInfo );
|
||||||
|
|
||||||
|
DisplaySoldierToolTip( &( soldierToolTip[ 0 ] ) );
|
||||||
|
}
|
||||||
|
//####################################################################################################
|
||||||
|
|
||||||
FindFontCenterCoordinates( sXPos, (INT16)( sYPos + 10 ), (INT16)(80 ), 1, pStr, TINYFONT1, &sX, &sY );
|
FindFontCenterCoordinates( sXPos, (INT16)( sYPos + 10 ), (INT16)(80 ), 1, pStr, TINYFONT1, &sX, &sY );
|
||||||
gprintfdirty( sX, sY, pStr );
|
gprintfdirty( sX, sY, pStr );
|
||||||
@@ -1802,6 +1821,22 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
|
|||||||
|
|
||||||
pStr = GetSoldierHealthString( pSoldier );
|
pStr = GetSoldierHealthString( pSoldier );
|
||||||
|
|
||||||
|
//####################################################################################################
|
||||||
|
if(gGameExternalOptions.gfAllowSoldierToolTips)
|
||||||
|
{
|
||||||
|
GetHelpTextForItem( (INT16*)pStrInfo, &( pSoldier->inv[ HANDPOS ] ), pSoldier );
|
||||||
|
//SetRegionFastHelpText( &(gKeyRingPanel), pStrInfo );
|
||||||
|
//DisplayFastHelp( &(gKeyRingPanel) );
|
||||||
|
|
||||||
|
soldierToolTip[ 0 ].iX = sXPos+50;
|
||||||
|
soldierToolTip[ 0 ].iY = sYPos+50;
|
||||||
|
|
||||||
|
wcscpy( soldierToolTip[ 0 ].FastHelpText, pStrInfo );
|
||||||
|
|
||||||
|
DisplaySoldierToolTip( &( soldierToolTip[ 0 ] ) );
|
||||||
|
}
|
||||||
|
//####################################################################################################
|
||||||
|
|
||||||
SetFont( TINYFONT1 );
|
SetFont( TINYFONT1 );
|
||||||
SetFontBackground( FONT_MCOLOR_BLACK );
|
SetFontBackground( FONT_MCOLOR_BLACK );
|
||||||
SetFontForeground( FONT_MCOLOR_DKRED );
|
SetFontForeground( FONT_MCOLOR_DKRED );
|
||||||
|
|||||||
@@ -2579,12 +2579,6 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 'Q':
|
|
||||||
{
|
|
||||||
ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 13, 4 );
|
|
||||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Queen attack" );
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'G':
|
case 'G':
|
||||||
if ( gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] )
|
if ( gGameSettings.fOptions[TOPTION_GL_BURST_CURSOR] )
|
||||||
|
|||||||
Reference in New Issue
Block a user