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Improved the draw functions for the graphical explosion warning (TIME_BOMB_WARNING = TRUE):
- underlying terrain can still be seen - Fix: graphical glich while scrolling git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8429 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -352,22 +352,32 @@ void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Col
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//Draws a pixel in the specified color
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void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen )
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{
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INT8 col2 = sColor >> 8;
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INT8 col1 = sColor & 0x00ff;
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if ( fClip )
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{
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if ( !ClipPoint( xp, yp ) )
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return;
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}
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if ( fClip && !ClipPoint( xp, yp ) )
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return;
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// point to the bitmap address first pixel to draw
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pScreen += yp * giImageWidth + xp * 2;
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INT8 col2 = sColor >> 8;
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INT8 col1 = sColor & 0x00ff;
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pScreen[ 0 ] = col1;
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pScreen[ 1 ] = col2;
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}
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// Flugente: alter the colour of existing pixels instead of fully replacing the colour
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void PixelAlterColour(BOOLEAN fClip, INT32 xp, INT32 yp, UINT8 col1, UINT8 col2, UINT8 *pScreen)
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{
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if ( fClip && !ClipPoint( xp, yp ) )
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return;
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// point to the bitmap address first pixel to draw
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pScreen += yp * giImageWidth + xp * 2;
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pScreen[0] |= col1;
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pScreen[1] |= col2;
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}
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/* Draws a horizontal run of pixels, then advances the bitmap pointer to
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the first pixel of the next run. */
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void DrawHorizontalRun(UINT8 **ScreenPtr, int XAdvance,
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