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Improved the draw functions for the graphical explosion warning (TIME_BOMB_WARNING = TRUE):
- underlying terrain can still be seen - Fix: graphical glich while scrolling git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8429 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -57,6 +57,10 @@ void SetClippingRegionAndImageWidth(
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// that your line will be within the region you want it to be in, set
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// fClip == FALSE.
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void PixelDraw( BOOLEAN fClip, INT32 xp, INT32 yp, INT16 sColor, UINT8 *pScreen );
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// Flugente: alter the colour of existing pixels instead of fully replacing the colour
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void PixelAlterColour( BOOLEAN fClip, INT32 xp, INT32 yp, UINT8 col1, UINT8 col2, UINT8 *pScreen );
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void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
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void LineDraw( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
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void LineDraw8( BOOL fClip, int XStart, int YStart, int XEnd, int YEnd, short Color, UINT8 *ScreenPtr);
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