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Improved the draw functions for the graphical explosion warning (TIME_BOMB_WARNING = TRUE):
- underlying terrain can still be seen - Fix: graphical glich while scrolling git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8429 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -66,7 +66,11 @@ void DrawCounters( SOLDIERTYPE *pSoldier );
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void PrintCounter( INT16 x, INT16 y, INT16 data, UINT16 &width, UINT8 ubForegound, UINT8 scale = PRINT_SCALE_PLAIN_NUMBER );
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void PrintSuppressionCounter( INT16 x, INT16 y, INT16 sX, INT16 sY, UINT8 data, UINT16 &widthDamage, UINT16 &widthSuppression, UINT8 ubForeground, UINT8 scale, UINT8 option);
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// Flugente: draw moving circles around a gridno. This is used to warn the playe of impending explosions
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void DrawExplosionWarning( INT32 sGridno, INT8 usLevel, INT8 usDelay );
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// Flugente: draw moving circles around a gridno. This is used to warn the player of impending explosions
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void DrawExplosionWarning( INT32 sGridno, INT8 sLevel, INT8 sDelay );
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// Flugente: draw a circle around a gridno
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// For now, we aren't using usColour, but that will likely change in the future
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void DrawTraitRadius( INT32 sGridno, INT8 sLevel, INT32 sRadius, INT16 sThickness, UINT16 usColour );
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#endif
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