diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index bb3fbd01..0aa9100e 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -6187,7 +6187,6 @@ INT8 DecideActionBlack(SOLDIERTYPE *pSoldier) // check path to closest disturbance if (gfTurnBasedAI && pSoldier->bActionPoints >= APBPConstants[AP_MINIMUM] && - pSoldier->bActionPoints == pSoldier->bInitialActionPoints && !TileIsOutOfBounds(sClosestDisturbance) && RangeChangeDesire(pSoldier) > 3 && !AICheckIsSniper(pSoldier) &&