From 1a984201600baebd36fa7ff1f40953f24eedb997 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Sat, 10 Feb 2024 18:56:11 +0200 Subject: [PATCH] Remove extraneous check Allow at least considering throwing smoke for cover even if pSoldier has used some AP from its initial amount. --- TacticalAI/DecideAction.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index bb3fbd01..0aa9100e 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -6187,7 +6187,6 @@ INT8 DecideActionBlack(SOLDIERTYPE *pSoldier) // check path to closest disturbance if (gfTurnBasedAI && pSoldier->bActionPoints >= APBPConstants[AP_MINIMUM] && - pSoldier->bActionPoints == pSoldier->bInitialActionPoints && !TileIsOutOfBounds(sClosestDisturbance) && RangeChangeDesire(pSoldier) > 3 && !AICheckIsSniper(pSoldier) &&