New militia order: Move to (works in realtime only, switches militia soldier to DTATIONARY/DEFENSIVE).

Cancel current AI order when giving militia order.
Check if desired stance is possible here when ordering militia to crouch/prone.
Green AI: reworked climb code (only climb up, only at the start of the turn, disable for STATIONARY).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8947 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-26 12:14:11 +00:00
parent fe10587437
commit 1abb292f8e
15 changed files with 234 additions and 40 deletions
+4
View File
@@ -60,6 +60,7 @@ typedef enum
EXITSECTORMENU_MODE,
RUBBERBAND_MODE,
JUMPOVER_MODE,
RADIOCURSOR_MODE,
} UI_MODE;
@@ -163,6 +164,8 @@ typedef enum
JP_ON_TERRAIN,
JP_JUMP,
R_CHANGE_TO_RADIO,
NUM_UI_EVENTS
} UI_EVENT_DEFINES;
@@ -346,6 +349,7 @@ void BeginDisplayTimedCursor( UINT32 uiCursorID, UINT32 uiDelay );
void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent );
void HandleHandCursorRightClick( INT32 usMapPos, UINT32 *puiNewEvent );
void HandleRadioCursorClick(INT32 usMapPos, UINT32 *puiNewEvent);
INT8 HandleMoveModeInteractiveClick( INT32 usMapPos, UINT32 *puiNewEvent );
BOOLEAN HandleUIReloading( SOLDIERTYPE *pSoldier );