New militia order: Move to (works in realtime only, switches militia soldier to DTATIONARY/DEFENSIVE).

Cancel current AI order when giving militia order.
Check if desired stance is possible here when ordering militia to crouch/prone.
Green AI: reworked climb code (only climb up, only at the start of the turn, disable for STATIONARY).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8947 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-26 12:14:11 +00:00
parent fe10587437
commit 1abb292f8e
15 changed files with 234 additions and 40 deletions
+6 -1
View File
@@ -1130,7 +1130,12 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
// CLIMB A BUILDING
////////////////////////////////////////////////////////////////////////////
if (!fCivilian && pSoldier->aiData.bLastAction != AI_ACTION_CLIMB_ROOF && !is_networked)
if (!fCivilian &&
pSoldier->CheckInitialAP() &&
pSoldier->aiData.bLastAction != AI_ACTION_CLIMB_ROOF &&
pSoldier->aiData.bOrders != STATIONARY &&
pSoldier->pathing.bLevel == 0 &&
!is_networked)
{
iChance = 10 + pSoldier->aiData.bBypassToGreen;