diff --git a/Tactical/Morale.cpp b/Tactical/Morale.cpp index 75d58bad8..f0c2707b8 100644 --- a/Tactical/Morale.cpp +++ b/Tactical/Morale.cpp @@ -789,7 +789,7 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I if ( !HAS_SKILL_TRAIT( pTeamSoldier, COVERT_NT ) || ( (pTeamSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER)) == 0) ) { // SANDRO - no penalty for pacifists to run away - if ( DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) ) + if ( !DoesMercHavePersonality( pTeamSoldier, CHAR_TRAIT_PACIFIST ) ) HandleMoraleEventForSoldier( pTeamSoldier, MORALE_RAN_AWAY ); // Double morale drop for aggressive people