diff --git a/GameVersion.cpp b/GameVersion.cpp index 155fb61bb..a4760e597 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.216" }; + INT16 zVersionLabel[256] = { L"Release v1.13.217" }; #endif diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index b766fb93d..020798f1f 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -3227,6 +3227,7 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO return( FALSE ); } + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalSoldierReadyWeapon: PickingAnimation")); usAnimState = PickSoldierReadyAnimation( pSoldier, fEndReady ); if ( usAnimState != INVALID_ANIMATION ) @@ -3253,8 +3254,6 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO } - HandleSight(pSoldier, SIGHT_LOOK ); - return( fReturnVal ); }