From 1b5f35410e6b4fb79a50d6997a1cad29c9a4b476 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Sat, 10 Jun 2006 15:45:51 +0000 Subject: [PATCH] -fixed LOS CTD after readying weapon git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@217 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 2 +- Tactical/Soldier Control.cpp | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index 155fb61bb..a4760e597 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.216" }; + INT16 zVersionLabel[256] = { L"Release v1.13.217" }; #endif diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index b766fb93d..020798f1f 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -3227,6 +3227,7 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO return( FALSE ); } + DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("InternalSoldierReadyWeapon: PickingAnimation")); usAnimState = PickSoldierReadyAnimation( pSoldier, fEndReady ); if ( usAnimState != INVALID_ANIMATION ) @@ -3253,8 +3254,6 @@ BOOLEAN InternalSoldierReadyWeapon( SOLDIERTYPE *pSoldier, UINT8 sFacingDir, BOO } - HandleSight(pSoldier, SIGHT_LOOK ); - return( fReturnVal ); }