diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 74004fcf5..fe20bd12b 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -2317,10 +2317,9 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier) { if ( iRetCode != ITEM_HANDLE_BROKEN ) // if the item broke, this is 'legal' and doesn't need reporting { - DebugAI( String( "AI %d got error code %ld from HandleItem, doing action %d, has %d APs... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction, pSoldier->bActionPoints ) ); + DebugAI(AI_MSG_INFO, pSoldier, String( "AI %d got error code %ld from HandleItem, doing action %d, has %d APs... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction, pSoldier->bActionPoints ) ); ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_BETAVERSION, L"AI %d got error code %ld from HandleItem, doing action %d... aborting deadlock!", pSoldier->ubID, iRetCode, pSoldier->aiData.bAction ); } - DebugAI(AI_MSG_INFO, pSoldier, String("CancelAIAction: !ITEM_HANDLE_OK")); CancelAIAction( pSoldier, FORCE); #ifdef TESTAICONTROL if (gfTurnBasedAI)