- fix for HE ammo

- fix for militia reinforcements not working in cities


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@349 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-07-17 16:39:48 +00:00
parent 1700e00c06
commit 1c5b7f7a4b
5 changed files with 24 additions and 14 deletions
+13 -1
View File
@@ -3478,7 +3478,17 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa
{
ubReason = TAKE_DAMAGE_TENTACLES;
}
// marke take out gunfire if ammotype is an explosive
// marke take out gunfire if ammotype is explosive
// callahan update start
// setting new func to intercept testhit
else if ( Item[ usWeaponIndex ].usItemClass & ( IC_GUN | IC_THROWING_KNIFE ) && ubAttackerID == NOBODY)
{
sBreathLoss += BP_GET_HIT;
ubReason = TAKE_DAMAGE_GUNFIRE;
}
// callahan update end
else if ( Item[ usWeaponIndex ].usItemClass & ( IC_GUN | IC_THROWING_KNIFE ) && AmmoTypes[MercPtrs[ubAttackerID]->inv[MercPtrs[ubAttackerID]->ubAttackingHand ].ubGunAmmoType].explosionSize <= 1)
{
if ( ubSpecial == FIRE_WEAPON_SLEEP_DART_SPECIAL )
@@ -3537,6 +3547,8 @@ void EVENT_SoldierGotHit( SOLDIERTYPE *pSoldier, UINT16 usWeaponIndex, INT16 sDa
ubReason = TAKE_DAMAGE_HANDTOHAND;
}
// marke added one 'or' for explosive ammo. variation of: AmmoTypes[pSoldier->inv[pSoldier->ubAttackingHand ].ubGunAmmoType].explosionSize > 1
// marke need another attacker id assignment
// MercPtrs[ubAttackerID]->bLastAttackHit = TRUE;
// extracting attacker´s ammo type
else if ( Item[ usWeaponIndex ].usItemClass & IC_EXPLOSV || AmmoTypes[MercPtrs[ubAttackerID]->inv[MercPtrs[ubAttackerID]->ubAttackingHand ].ubGunAmmoType].explosionSize > 1)
{