mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3740,24 +3740,47 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
|
||||
// Flugente: check for underbarrel weapons and use that object if necessary
|
||||
OBJECTTYPE* pObjShown = pObject;
|
||||
INVTYPE *pItemShown = pItem;
|
||||
if ( pItem->usItemClass == IC_GUN && pSoldier && ( pSoldier->bWeaponMode == WM_ATTACHED_UB || pSoldier->bWeaponMode == WM_ATTACHED_UB_BURST || pSoldier->bWeaponMode == WM_ATTACHED_UB_AUTO ) )
|
||||
if ( pItem->usItemClass == IC_GUN && pSoldier )
|
||||
{
|
||||
OBJECTTYPE *pObjectUnderBarrel = FindAttachment_UnderBarrel( pObject );
|
||||
|
||||
if ( pObjectUnderBarrel )
|
||||
if ( pSoldier->bWeaponMode == WM_ATTACHED_UB || pSoldier->bWeaponMode == WM_ATTACHED_UB_BURST || pSoldier->bWeaponMode == WM_ATTACHED_UB_AUTO )
|
||||
{
|
||||
INVTYPE *pItemUnderBarrel;
|
||||
if ( ubStatusIndex < RENDER_ITEM_ATTACHMENT1 )
|
||||
{
|
||||
pItemUnderBarrel = &Item[ pObjectUnderBarrel->usItem ];
|
||||
}
|
||||
else
|
||||
{
|
||||
pItemUnderBarrel = &Item[ (*pObjectUnderBarrel)[iter]->GetAttachmentAtIndex( ubStatusIndex - RENDER_ITEM_ATTACHMENT1 )->usItem ];
|
||||
}
|
||||
OBJECTTYPE *pObjectUnderBarrel = FindAttachedWeapon( pObject, IC_GUN );
|
||||
|
||||
pObjShown = pObjectUnderBarrel;
|
||||
pItemShown = pItemUnderBarrel;
|
||||
if ( pObjectUnderBarrel )
|
||||
{
|
||||
INVTYPE *pItemUnderBarrel;
|
||||
if ( ubStatusIndex < RENDER_ITEM_ATTACHMENT1 )
|
||||
{
|
||||
pItemUnderBarrel = &Item[ pObjectUnderBarrel->usItem ];
|
||||
}
|
||||
else
|
||||
{
|
||||
pItemUnderBarrel = &Item[ (*pObjectUnderBarrel)[iter]->GetAttachmentAtIndex( ubStatusIndex - RENDER_ITEM_ATTACHMENT1 )->usItem ];
|
||||
}
|
||||
|
||||
pObjShown = pObjectUnderBarrel;
|
||||
pItemShown = pItemUnderBarrel;
|
||||
}
|
||||
}
|
||||
else if ( pSoldier->bWeaponMode == WM_ATTACHED_BAYONET )
|
||||
{
|
||||
OBJECTTYPE *pObjectUnderBarrel = FindAttachedWeapon( pObject, IC_BLADE );
|
||||
|
||||
if ( pObjectUnderBarrel )
|
||||
{
|
||||
INVTYPE *pItemUnderBarrel;
|
||||
if ( ubStatusIndex < RENDER_ITEM_ATTACHMENT1 )
|
||||
{
|
||||
pItemUnderBarrel = &Item[ pObjectUnderBarrel->usItem ];
|
||||
}
|
||||
else
|
||||
{
|
||||
pItemUnderBarrel = &Item[ (*pObjectUnderBarrel)[iter]->GetAttachmentAtIndex( ubStatusIndex - RENDER_ITEM_ATTACHMENT1 )->usItem ];
|
||||
}
|
||||
|
||||
pObjShown = pObjectUnderBarrel;
|
||||
pItemShown = pItemUnderBarrel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4083,7 +4106,12 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
|
||||
swprintf( pStr, New113Message[MSG113_UB_AUTO] );
|
||||
SetFontForeground( FONT_ORANGE );
|
||||
}
|
||||
|
||||
else if(pSoldier->bWeaponMode == WM_ATTACHED_BAYONET)
|
||||
{
|
||||
swprintf( pStr, New113Message[MSG113_BAYONET] );
|
||||
SetFontForeground( FONT_ORANGE );
|
||||
}
|
||||
|
||||
// Get length of string
|
||||
uiStringLength=StringPixLength(pStr, ITEM_FONT );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user