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new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1099,7 +1099,7 @@ void UpdateSMPanel( )
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// Enable some buttons!
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// Changed by ADB, rev 1513
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//if ( ((IsGunAutofireCapable( gpSMCurrentMerc, HANDPOS ) || IsGunBurstCapable( gpSMCurrentMerc, HANDPOS , FALSE )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
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if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) || IsUnderBarrelAttached( &(gpSMCurrentMerc->inv[HANDPOS]) ) )
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if ( ((IsGunAutofireCapable( &gpSMCurrentMerc->inv[HANDPOS] ) || IsGunBurstCapable( &gpSMCurrentMerc->inv[HANDPOS], FALSE, gpSMCurrentMerc )) && !Weapon[gpSMCurrentMerc->inv[HANDPOS].usItem].NoSemiAuto ) || IsGrenadeLauncherAttached ( &(gpSMCurrentMerc->inv[HANDPOS]) ) || IsWeaponAttached( &(gpSMCurrentMerc->inv[HANDPOS]), IC_GUN ) )
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{
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EnableButton( iSMPanelButtons[ BURSTMODE_BUTTON ] );
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}
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@@ -2189,6 +2189,7 @@ BOOLEAN CreateSMPanelButtons( )
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iBurstButtonImages[ WM_ATTACHED_UB ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 7, -1, -1, -1 );
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iBurstButtonImages[ WM_ATTACHED_UB_BURST ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
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iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
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iBurstButtonImages[ WM_ATTACHED_BAYONET ] = UseLoadedButtonImage( iSMPanelImages[ STANCEUP_IMAGES ], -1, 17, -1, -1, -1 );
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FilenameForBPP("INTERFACE\\invadd-ons.sti", ubString);
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// Load button Graphics
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@@ -2415,7 +2416,7 @@ void RemoveSMPanelButtons( )
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_BURST ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_UB_AUTO ] );
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UnloadButtonImage( iBurstButtonImages[ WM_ATTACHED_BAYONET ] );
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}
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