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new feature: fixed bayonets (still in need of animation)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4025,9 +4025,9 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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}
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if (IsUnderBarrelAttached(pGun))
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if (IsWeaponAttached(pGun, IC_GUN))
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{
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OBJECTTYPE *pGun2 = FindAttachment_UnderBarrel(pGun);
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OBJECTTYPE *pGun2 = FindAttachedWeapon(pGun, IC_GUN);
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if ( (*pGun2)[0]->data.gun.ubGunShotsLeft < GetMagSize( pGun2 ) )
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{
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