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Fix: AI deadlocks in black state were caused by the AI falsely deciding to climb rooftops
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2317,7 +2317,7 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("Soldier GridNo = %d, action data = %d ", pSoldier->sGridNo , pSoldier->aiData.usActionData));
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}
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if ( gfTurnBasedAI && pSoldier->aiData.bAlertStatus < STATUS_BLACK )
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if ( gfTurnBasedAI && pSoldier->aiData.bAlertStatus <= STATUS_BLACK )
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{
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if (TileIsOutOfBounds(pSoldier->sLastTwoLocations[0]))
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{
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