Fix: AI deadlocks in black state were caused by the AI falsely deciding to climb rooftops

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-01 20:20:48 +00:00
parent c3462f9163
commit 1c84a131c1
2 changed files with 47 additions and 56 deletions
+1 -1
View File
@@ -2317,7 +2317,7 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("Soldier GridNo = %d, action data = %d ", pSoldier->sGridNo , pSoldier->aiData.usActionData));
}
if ( gfTurnBasedAI && pSoldier->aiData.bAlertStatus < STATUS_BLACK )
if ( gfTurnBasedAI && pSoldier->aiData.bAlertStatus <= STATUS_BLACK )
{
if (TileIsOutOfBounds(pSoldier->sLastTwoLocations[0]))
{