- Improved dirty assertion fix in Main Menu from Revision 5882

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-03-01 14:34:34 +00:00
parent 49cf4a73dc
commit 1ccb4209cd
+4 -8
View File
@@ -354,16 +354,15 @@ void ExitMainMenu( )
{ {
if (gMainMenulayout[iCounter2].Visible == 1) if (gMainMenulayout[iCounter2].Visible == 1)
{ {
// WANNE: This is a dirty fix. I don't know when that was introduced, but when clicking on "Multiplayer Game", the game crashes when trying to call DeleteVideoSurfaceFromIndex()
if (is_networked && iCounter2 == 1)
continue;
// DeleteVideoObjectFromIndex( gMainMenulayout[iCounter2].uiIndex );
DeleteVideoSurfaceFromIndex( gMainMenulayout[iCounter2].uiIndex ); DeleteVideoSurfaceFromIndex( gMainMenulayout[iCounter2].uiIndex );
} }
} }
gMsgBox.uiExitScreen = MAINMENU_SCREEN; gMsgBox.uiExitScreen = MAINMENU_SCREEN;
// Reload the external gameplay data for a multiplayer game
if (is_networked)
LoadExternalGameplayData(TABLEDATA_DIRECTORY);
} }
// WANNE - MP: This method initializes variables that should be initialized // WANNE - MP: This method initializes variables that should be initialized
@@ -446,9 +445,6 @@ void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
//if something didnt work, dont even know how to make error code...//hayden //if something didnt work, dont even know how to make error code...//hayden
} }
// Reload the external gameplay data, because maybe we started a MP game before!
LoadExternalGameplayData(TABLEDATA_DIRECTORY);
SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129 SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN ); //SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
} }