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- Improved dirty assertion fix in Main Menu from Revision 5882
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5884 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-8
@@ -354,16 +354,15 @@ void ExitMainMenu( )
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{
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{
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if (gMainMenulayout[iCounter2].Visible == 1)
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if (gMainMenulayout[iCounter2].Visible == 1)
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{
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{
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// WANNE: This is a dirty fix. I don't know when that was introduced, but when clicking on "Multiplayer Game", the game crashes when trying to call DeleteVideoSurfaceFromIndex()
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if (is_networked && iCounter2 == 1)
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continue;
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// DeleteVideoObjectFromIndex( gMainMenulayout[iCounter2].uiIndex );
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DeleteVideoSurfaceFromIndex( gMainMenulayout[iCounter2].uiIndex );
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DeleteVideoSurfaceFromIndex( gMainMenulayout[iCounter2].uiIndex );
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}
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}
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}
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}
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gMsgBox.uiExitScreen = MAINMENU_SCREEN;
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gMsgBox.uiExitScreen = MAINMENU_SCREEN;
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// Reload the external gameplay data for a multiplayer game
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if (is_networked)
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LoadExternalGameplayData(TABLEDATA_DIRECTORY);
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}
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}
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// WANNE - MP: This method initializes variables that should be initialized
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// WANNE - MP: This method initializes variables that should be initialized
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@@ -446,9 +445,6 @@ void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
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//if something didnt work, dont even know how to make error code...//hayden
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//if something didnt work, dont even know how to make error code...//hayden
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}
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}
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// Reload the external gameplay data, because maybe we started a MP game before!
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LoadExternalGameplayData(TABLEDATA_DIRECTORY);
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SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
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SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
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//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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}
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}
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