- capped physical resistance at 95%

- mercs with the 'airdrop' background property do no get the interrupt penalty upon landing only if they have a positive bonus
- Fix: supression resistence wasn't applied as a percentage
- adjusted background min/max values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-11-29 18:24:08 +00:00
parent 3d12b39d87
commit 1d49877137
4 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -1492,7 +1492,7 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDir
fUpdateFinalPosition = FALSE;
}
// Flugente: if we are airdropping, center screen on the action adn remove soldier initially. He will be dropped into the sector by the helicopter
// Flugente: if we are airdropping, center screen on the action and remove soldier initially. He will be dropped into the sector by the helicopter
if ( pSoldier->bSoldierFlagMask & SOLDIER_AIRDROP )
{
pSoldier->bSoldierFlagMask &= ~SOLDIER_AIRDROP;