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- capped physical resistance at 95%
- mercs with the 'airdrop' background property do no get the interrupt penalty upon landing only if they have a positive bonus - Fix: supression resistence wasn't applied as a percentage - adjusted background min/max values git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1492,7 +1492,7 @@ void AddSoldierToSectorGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubDir
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fUpdateFinalPosition = FALSE;
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}
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// Flugente: if we are airdropping, center screen on the action adn remove soldier initially. He will be dropped into the sector by the helicopter
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// Flugente: if we are airdropping, center screen on the action and remove soldier initially. He will be dropped into the sector by the helicopter
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if ( pSoldier->bSoldierFlagMask & SOLDIER_AIRDROP )
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{
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pSoldier->bSoldierFlagMask &= ~SOLDIER_AIRDROP;
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