Use macro where appropriate for easier maintenance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-07 19:47:52 +00:00
parent 6de9deae63
commit 1e101b2065
20 changed files with 82 additions and 83 deletions
+2 -2
View File
@@ -1209,7 +1209,7 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
fInSector = TRUE;
}
// check if drassen controlled
else if( StrategicMap[ ( AIRPORT_X + ( MAP_WORLD_X * AIRPORT_Y ) ) ].fEnemyControlled == FALSE )
else if( StrategicMap[CALCULATE_STRATEGIC_INDEX( AIRPORT_X, AIRPORT_Y )].fEnemyControlled == FALSE )
{
GetSectorIDString( AIRPORT_X, AIRPORT_Y, 0, zDropOffString, FALSE );
@@ -1348,7 +1348,7 @@ void MercDepartEquipmentBoxCallBack( UINT8 bExitValue )
else
{
// no
if( StrategicMap[ AIRPORT_X + ( AIRPORT_Y * MAP_WORLD_X ) ].fEnemyControlled == FALSE )
if( StrategicMap[CALCULATE_STRATEGIC_INDEX( AIRPORT_X, AIRPORT_Y )].fEnemyControlled == FALSE )
{
HandleMercLeavingEquipmentInDrassen( pLeaveSoldier->ubID );
}