Use macro where appropriate for easier maintenance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-07 19:47:52 +00:00
parent 6de9deae63
commit 1e101b2065
20 changed files with 82 additions and 83 deletions
+3 -3
View File
@@ -219,7 +219,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
if( bMapZ == 0 )
{
usMapSector = sMapX + ( sMapY * MAP_WORLD_X );
usMapSector = CALCULATE_STRATEGIC_INDEX(sMapX, sMapY);
/*
// if enemies formerly controlled this sector
@@ -465,7 +465,7 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
if( bMapZ == 0 )
{
usMapSector = sMapX + ( sMapY * MAP_WORLD_X );
usMapSector = CALCULATE_STRATEGIC_INDEX(sMapX, sMapY);
fWasPlayerControlled = !StrategicMap[ usMapSector ].fEnemyControlled;
@@ -586,7 +586,7 @@ void ClearMapControlledFlags( void )
{
for( iCounterB = 1; iCounterB < MAP_WORLD_Y - 1; iCounterB++ )
{
usMapSector = iCounterA + ( iCounterB * MAP_WORLD_X );
usMapSector = CALCULATE_STRATEGIC_INDEX(iCounterA, iCounterB);
StrategicMap[ usMapSector ].fEnemyControlled = FALSE;
SectorInfo[ SECTOR( iCounterA, iCounterB ) ].fPlayer[ 0 ] = TRUE;
}