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Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -219,7 +219,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
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if( bMapZ == 0 )
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{
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usMapSector = sMapX + ( sMapY * MAP_WORLD_X );
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usMapSector = CALCULATE_STRATEGIC_INDEX(sMapX, sMapY);
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/*
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// if enemies formerly controlled this sector
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@@ -465,7 +465,7 @@ BOOLEAN SetThisSectorAsEnemyControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, BO
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if( bMapZ == 0 )
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{
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usMapSector = sMapX + ( sMapY * MAP_WORLD_X );
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usMapSector = CALCULATE_STRATEGIC_INDEX(sMapX, sMapY);
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fWasPlayerControlled = !StrategicMap[ usMapSector ].fEnemyControlled;
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@@ -586,7 +586,7 @@ void ClearMapControlledFlags( void )
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{
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for( iCounterB = 1; iCounterB < MAP_WORLD_Y - 1; iCounterB++ )
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{
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usMapSector = iCounterA + ( iCounterB * MAP_WORLD_X );
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usMapSector = CALCULATE_STRATEGIC_INDEX(iCounterA, iCounterB);
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StrategicMap[ usMapSector ].fEnemyControlled = FALSE;
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SectorInfo[ SECTOR( iCounterA, iCounterB ) ].fPlayer[ 0 ] = TRUE;
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}
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