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Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2253,9 +2253,10 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
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if( IsThisSectorASAMSector( pGroup->ubSectorX, pGroup->ubSectorY, 0 ) )
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{
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StrategicMap[ pGroup->ubSectorX + pGroup->ubSectorY * MAP_WORLD_X ].bSAMCondition = 100;
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StrategicMap[ pGroup->ubSectorX + pGroup->ubSectorY * MAP_WORLD_X ].sSamHackStatus = 100;
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StrategicMap[ pGroup->ubSectorX + pGroup->ubSectorY * MAP_WORLD_X ].usFlags &= ~SAMSITE_REPAIR_ORDERED;
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int stratsector = CALCULATE_STRATEGIC_INDEX( pGroup->ubSectorX, pGroup->ubSectorY );
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StrategicMap[stratsector].bSAMCondition = 100;
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StrategicMap[stratsector].sSamHackStatus = 100;
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StrategicMap[stratsector].usFlags &= ~SAMSITE_REPAIR_ORDERED;
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UpdateSAMDoneRepair( pGroup->ubSectorX, pGroup->ubSectorY, 0 );
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}
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@@ -5918,7 +5919,7 @@ void StrategicHandleQueenLosingControlOfSector( INT16 sSectorX, INT16 sSectorY,
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Ensure_RepairedGarrisonGroup( &gGarrisonGroup, &giGarrisonArraySize ); /* added NULL fix, 2007-03-03, Sgt. Kolja */
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if( StrategicMap[ sSectorX + sSectorY * MAP_WORLD_X ].fEnemyControlled )
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if( StrategicMap[CALCULATE_STRATEGIC_INDEX(sSectorX, sSectorY)].fEnemyControlled )
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{
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//If the sector doesn't belong to the player, then we shouldn't be calling this function!
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SAIReportError( L"StrategicHandleQueenLosingControlOfSector() was called for a sector that is internally considered to be enemy controlled." );
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