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Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -857,7 +857,7 @@ INT16 GetMineSectorForTown( INT8 bTownId )
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if( gMineStatus[ ubMineIndex ].bAssociatedTown == bTownId )
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{
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//sMineSector = gMineLocation[ ubMineIndex ].sSectorX + ( gMineLocation[ ubMineIndex ].sSectorY * MAP_WORLD_X );
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sMineSector = gMineStatus[ ubMineIndex ].sSectorX + ( gMineStatus[ ubMineIndex ].sSectorY * MAP_WORLD_X );
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sMineSector = CALCULATE_STRATEGIC_INDEX(gMineStatus[ ubMineIndex ].sSectorX, gMineStatus[ ubMineIndex ].sSectorY );
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break;
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}
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}
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@@ -888,7 +888,7 @@ BOOLEAN PlayerControlsMine(INT8 bMineIndex)
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{
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// a value of TRUE is from the enemy's point of view
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//if (StrategicMap[( gMineLocation[ bMineIndex ].sSectorX ) + ( MAP_WORLD_X * ( gMineLocation[ bMineIndex ].sSectorY ) )].fEnemyControlled == TRUE )
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if (StrategicMap[( gMineStatus[ bMineIndex ].sSectorX ) + ( MAP_WORLD_X * ( gMineStatus[ bMineIndex ].sSectorY ) )].fEnemyControlled == TRUE )
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if (StrategicMap[CALCULATE_STRATEGIC_INDEX( gMineStatus[bMineIndex].sSectorX, gMineStatus[bMineIndex].sSectorY )].fEnemyControlled == TRUE )
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return(FALSE);
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else
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{
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