Use macro where appropriate for easier maintenance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-07 19:47:52 +00:00
parent 6de9deae63
commit 1e101b2065
20 changed files with 82 additions and 83 deletions
+6 -8
View File
@@ -920,7 +920,7 @@ PathStPtr ClearStrategicPathListAfterThisSector( PathStPtr pHeadOfPath, INT16 sX
}
// get sector value
sSector = sX + ( sY * MAP_WORLD_X );
sSector = CALCULATE_STRATEGIC_INDEX(sX, sY );
// go to end of list
pNode = MoveToEndOfPathList( pNode );
@@ -1016,7 +1016,7 @@ PathStPtr ClearStrategicPathListBeforeThisSector( PathStPtr pHeadOfPath, INT16 s
}
// get sector value
sSector = sX + ( sY * MAP_WORLD_X );
sSector = CALCULATE_STRATEGIC_INDEX(sX, sY);
// go to end of list
pNode = MoveToBeginningOfPathList( pNode );
@@ -1219,7 +1219,7 @@ PathStPtr RemoveSectorFromStrategicPathList( PathStPtr pList , INT16 sX, INT16 s
PathStPtr pPastNode = pList;
// get sector value
sSector = sX + ( sY * MAP_WORLD_X );
sSector = CALCULATE_STRATEGIC_INDEX( sX, sY );
// check if there is a valid list
if( pNode == NULL )
@@ -1270,10 +1270,8 @@ PathStPtr RemoveSectorFromStrategicPathList( PathStPtr pList , INT16 sX, INT16 s
INT16 GetLastSectorIdInCharactersPath( SOLDIERTYPE *pCharacter )
{
// will return the last sector of the current path, or the current sector if there's no path
INT16 sLastSector = ( pCharacter->sSectorX ) + ( pCharacter->sSectorY ) * ( MAP_WORLD_X );
PathStPtr pNode = NULL;
pNode = GetSoldierMercPathPtr( pCharacter );
INT16 sLastSector = CALCULATE_STRATEGIC_INDEX( pCharacter->sSectorX, pCharacter->sSectorY );
PathStPtr pNode = GetSoldierMercPathPtr( pCharacter );
while( pNode )
{
@@ -1301,7 +1299,7 @@ INT16 GetLastSectorIdInVehiclePath( INT32 iId )
}
// get current last sector
sLastSector = ( pVehicleList[ iId ].sSectorX ) + ( pVehicleList[ iId ].sSectorY * MAP_WORLD_X );
sLastSector = CALCULATE_STRATEGIC_INDEX( pVehicleList[ iId ].sSectorX, pVehicleList[ iId ].sSectorY );
pNode = pVehicleList[ iId ].pMercPath;