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Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -117,7 +117,7 @@ void VerifyTownTrainingIsPaidFor( void );
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BOOLEAN TownMilitiaTrainingPromotion( INT16 sMapX, INT16 sMapY, UINT8& arusPromotedTo )
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{
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INT16 sNeighbourX, sNeighbourY;
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UINT8 ubTownId = StrategicMap[sMapX + sMapY * MAP_WORLD_X].bNameId;
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UINT8 ubTownId = StrategicMap[CALCULATE_STRATEGIC_INDEX( sMapX, sMapY )].bNameId;
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// alrighty, then. We'll have to *promote* guys instead.
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@@ -274,7 +274,7 @@ void TownMilitiaTrainingCompleted( SOLDIERTYPE *pTrainer, INT16 sMapX, INT16 sMa
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia1");
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// get town index
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ubTownId = StrategicMap[ sMapX + sMapY * MAP_WORLD_X ].bNameId;
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ubTownId = StrategicMap[CALCULATE_STRATEGIC_INDEX( sMapX, sMapY )].bNameId;
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if( ubTownId == BLANK_SECTOR )
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{
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@@ -752,7 +752,7 @@ BOOLEAN SectorOursAndPeaceful( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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}
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// if sector is controlled by enemies, it's not ours (duh!)
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if( !bMapZ && StrategicMap[ sMapX + sMapY * MAP_WORLD_X ].fEnemyControlled == TRUE )
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if( !bMapZ && StrategicMap[CALCULATE_STRATEGIC_INDEX( sMapX, sMapY )].fEnemyControlled == TRUE )
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{
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return FALSE;
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}
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@@ -1143,7 +1143,7 @@ BOOLEAN CanSomeoneNearbyScoutThisSector( INT16 sSectorX, INT16 sSectorY, BOOLEAN
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return TRUE;
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// get the sector value
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sSector = sSectorX + sSectorY * MAP_WORLD_X;
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sSector = CALCULATE_STRATEGIC_INDEX( sSectorX, sSectorY );
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for( sCounterA = sSectorX - ubScoutingRange; (sCounterA <= sSectorX + ubScoutingRange && !bScout); ++sCounterA )
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{
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@@ -1425,7 +1425,7 @@ void AddSectorForSoldierToListOfSectorsThatCompletedMilitiaTraining( SOLDIERTYPE
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pCurrentSoldier = &Menptr[ giListOfMercsInSectorsCompletedMilitiaTraining[ iCounter ] ];
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// get the current sector value
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sCurrentSector = pCurrentSoldier->sSectorX + pCurrentSoldier->sSectorY * MAP_WORLD_X;
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sCurrentSector = CALCULATE_STRATEGIC_INDEX( pCurrentSoldier->sSectorX, pCurrentSoldier->sSectorY );
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// is the merc's sector already in the list?
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// silversurfer: Doesn't matter if it's the same sector. We can have different assignments in the same sector so add the soldier to the list if he's on a different assignment.
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