Use macro where appropriate for easier maintenance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-07 19:47:52 +00:00
parent 6de9deae63
commit 1e101b2065
20 changed files with 82 additions and 83 deletions
+3 -3
View File
@@ -1972,8 +1972,8 @@ void InitializeSAMSites( void )
// all SAM sites start game in perfect working condition
for ( UINT32 cnt = 0; cnt < NUMBER_OF_SAMS; ++cnt )
{
StrategicMap[gpSamSectorX[cnt] + (MAP_WORLD_X * gpSamSectorY[cnt])].bSAMCondition = 100;
StrategicMap[gpSamSectorX[cnt] + (MAP_WORLD_X * gpSamSectorY[cnt])].sSamHackStatus = 100;
StrategicMap[CALCULATE_STRATEGIC_INDEX( gpSamSectorX[cnt], gpSamSectorY[cnt] )].bSAMCondition = 100;
StrategicMap[CALCULATE_STRATEGIC_INDEX( gpSamSectorX[cnt], gpSamSectorY[cnt] )].sSamHackStatus = 100;
}
// Flugente, bizarrely enough, this structure is not NULLED when starting a new campaign. For now, we NULL the flagmask to clear at least that
@@ -5560,7 +5560,7 @@ BOOLEAN LoadStrategicInfoFromSavedFile( HWFILE hFile )
// all SAM sites start game in perfect working condition
for ( UINT32 cnt = 0; cnt < NUMBER_OF_SAMS; ++cnt )
{
StrategicMap[gpSamSectorX[cnt] + (MAP_WORLD_X * gpSamSectorY[cnt])].sSamHackStatus = 100;
StrategicMap[CALCULATE_STRATEGIC_INDEX( gpSamSectorX[cnt], gpSamSectorY[cnt] )].sSamHackStatus = 100;
}
}