Use macro where appropriate for easier maintenance

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-07 19:47:52 +00:00
parent 6de9deae63
commit 1e101b2065
20 changed files with 82 additions and 83 deletions
+1 -1
View File
@@ -6844,7 +6844,7 @@ BOOLEAN GetPlayerControlledPrisonList( std::vector<UINT8>& arSectorIDVector )
for(INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY )
{
// if sector is controlled by enemies, it's not ours (duh!)
if ( StrategicMap[sX + sY * MAP_WORLD_X].fEnemyControlled )
if ( StrategicMap[CALCULATE_STRATEGIC_INDEX(sX, sY)].fEnemyControlled )
continue;
// only sectors where there are no ongoing battles or even enemy garrisons are valid for our cause