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Use macro where appropriate for easier maintenance
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8847 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6844,7 +6844,7 @@ BOOLEAN GetPlayerControlledPrisonList( std::vector<UINT8>& arSectorIDVector )
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for(INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY )
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{
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// if sector is controlled by enemies, it's not ours (duh!)
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if ( StrategicMap[sX + sY * MAP_WORLD_X].fEnemyControlled )
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if ( StrategicMap[CALCULATE_STRATEGIC_INDEX(sX, sY)].fEnemyControlled )
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continue;
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// only sectors where there are no ongoing battles or even enemy garrisons are valid for our cause
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