From 1e38e07ad9e74f0ea34533396581c0de8e67393e Mon Sep 17 00:00:00 2001 From: Flugente Date: Wed, 7 Mar 2018 21:09:27 +0000 Subject: [PATCH] Fix: if a militia group in movement is attacked and flees from autoresolve, they remain in the sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8540 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/PreBattle Interface.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Strategic/PreBattle Interface.cpp b/Strategic/PreBattle Interface.cpp index 34da347b1..d3510b93a 100644 --- a/Strategic/PreBattle Interface.cpp +++ b/Strategic/PreBattle Interface.cpp @@ -2336,8 +2336,7 @@ BOOLEAN MilitiaGroupInvolvedInThisCombat( GROUP *pGroup ) // player group, non-empty, not between sectors, in the right sector, isn't a group of in transit, dead, or POW mercs, // and either not the helicopter group, or the heli is on the ground - if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize && - !pGroup->fBetweenSectors ) + if ( pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize ) { if ( CurrentBattleSectorIs( pGroup->ubSectorX, pGroup->ubSectorY, pGroup->ubSectorZ ) ) {