Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-09-12 18:03:19 +00:00
parent 9395fcc8a2
commit 1e51250475
3 changed files with 21 additions and 1 deletions
+9
View File
@@ -1506,6 +1506,15 @@ BOOLEAN StandardInterruptConditionsMet( SOLDIERTYPE * pSoldier, UINT8 ubOpponent
INT8 bDir;
SOLDIERTYPE * pOpponent;
#ifdef DISABLE_MP_INTERRUPTS_IN_COOP
if (is_networked == TRUE && cGameType == MP_TYPE_COOP)
{
return ( FALSE );
}
#endif
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) && !(gubSightFlags & SIGHT_INTERRUPT) )
{
return( FALSE );