Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8296 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-09-12 18:03:19 +00:00
parent 9395fcc8a2
commit 1e51250475
3 changed files with 21 additions and 1 deletions
+7
View File
@@ -1880,6 +1880,11 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
*/
//#ifdef DISABLE_MP_INTERRUPTS_IN_COOP
// WANNE: Not needed to show the override turn dialog
//#else
if ((InputEvent.usEvent == KEY_DOWN )&& ( InputEvent.usParam == 'e') )
{
if( InputEvent.usKeyState & ALT_DOWN )
@@ -1891,6 +1896,8 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
}
}
//#endif
if ((InputEvent.usEvent == KEY_DOWN )&& ( InputEvent.usParam == 'k') )
{
if( InputEvent.usKeyState & ALT_DOWN )