diff --git a/Strategic/Map Screen Interface Bottom.cpp b/Strategic/Map Screen Interface Bottom.cpp index d0d7db20..763efc9b 100644 --- a/Strategic/Map Screen Interface Bottom.cpp +++ b/Strategic/Map Screen Interface Bottom.cpp @@ -307,7 +307,7 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender ) // HEADROCK Changed this line to accept outside influence through the new boolean: //if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE) // HEADROCK HAM 3.6: OK, let's always render this panel, as long as the team inventory screen isn't open. - if ( fMapScreenBottomDirty || (!fShowInventoryFlag && fForceMapscreenFullRender)) + if ( fMapScreenBottomDirty || fForceMapscreenFullRender ) { // get and blt panel GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );