diff --git a/gamedir/Data/Interface/Sector_Inventory_Buttons.sti b/gamedir/Data/Interface/Sector_Inventory_Buttons.sti new file mode 100644 index 000000000..6ddfa0b90 Binary files /dev/null and b/gamedir/Data/Interface/Sector_Inventory_Buttons.sti differ diff --git a/gamedir/Profiles/UserProfile_JA2113/GearTemplate/Set - Standard Gear.txt b/gamedir/Profiles/UserProfile_JA2113/GearTemplate/Set - Standard Gear.txt new file mode 100644 index 000000000..677115147 --- /dev/null +++ b/gamedir/Profiles/UserProfile_JA2113/GearTemplate/Set - Standard Gear.txt @@ -0,0 +1,96 @@ +# Any line beginning with '#' or '/' is treated as a comment +# 1st number stands for the inventory slot +# 2nd number is for the item that should be equipped. If 0 is used, any attachments following will be tried to be attached to an item in that slot. +# Only entry 1 and 2 are required, thoguh more are possible +# 3rd number is for the ammo of an item (if the item is not a gun, then this will be 0) +# all following entries are for attachments. + +# This template is an example of a template. You can create new templates either ingame or by creating new .txt files in this folder. +# This template combines several sub-templates +# This will equip a merc with what I deem to be 'standard gear' +# We do not select a main gun here, but will add attachments to it if we have one in place + +# helmets +0 182 +0 181 +0 180 +0 825 +0 813 +0 801 +0 834 +0 822 +0 810 +0 179 +0 178 +0 177 +0 302 +0 176 +# vests +1 827 +1 815 +1 803 +1 836 +1 824 +1 812 +1 283 +1 166 +1 165 +1 164 +1 191 +1 190 +1 189 +1 161 +1 284 +# vest plate inserts +1 0 0 183 837 +# legs +2 838 + +# face items +3 210 +4 212 + +# attach various attachments on any gun in our hands +5 0 0 208 1000 1007 999 1030 1029 209 947 1011 902 1001 1006 1003 1012 950 1005 241 1525 307 322 + +# LBE +7 1089 +8 1082 +10 1098 + +# Insert list of knives here. +13 37 +21 213 + +# sidearm. This obviously could be a very long list +22 1 73 +22 2 73 +22 6 0 +# This forces any sidearm to get a laser sight +22 0 0 1005 241 + +# medkit +25 201 + +# Smoke grenade, important for cover. We might want to smoke our own team, so this one better not be dangerous +26 151 +# if possible, use a 2nd smoke grenade. If that ain't possible, use something with more pep. +27 151 +27 133 +27 132 + +# vacuum grenades +28 131 + +# Hand grenades. I prefer minigrenades, as they have slightly better range. If those aren't there, use standard hand grenades. +29 134 +29 135 + # cleaning kit +30 1576 + +# Water is important to replenish breath. If canteen isn't possible, we might try alcohol +44 214 +44 1570 +44 255 +44 245 +44 256