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Import changes from the local SVN working copy
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@@ -168,7 +168,7 @@ void AddNewItemToSelectedMercsInventory( BOOLEAN fCreate );
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void RenderMercInventoryPanel();
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void SetDroppableCheckboxesBasedOnMercsInventory();
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extern BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
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extern BOOLEAN InternalAddSoldierToSector( UINT16 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
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//array which keeps track of which item is in which slot. This is dependant on the selected merc, so
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//these temp values must be updated when different mercs are selected, and reset when a merc detailed
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@@ -565,7 +565,7 @@ void AddMercToWorld( INT32 iMapIndex )
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if( IsLocationSittable( iMapIndex, gfRoofPlacement ) )
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{
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UINT8 ubID;
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UINT16 ubID;
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INT16 sSectorX, sSectorY;
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SOLDIERINITNODE *pNode;
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@@ -3789,7 +3789,7 @@ void PasteMercPlacement( INT32 iMapIndex )
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if( IsLocationSittable( iMapIndex, gfRoofPlacement ) )
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{
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UINT8 ubID;
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UINT16 ubID;
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INT16 sSectorX, sSectorY;
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SOLDIERINITNODE *pNode;
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