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Import changes from the local SVN working copy
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+2
-1
@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define INCREASED_TEAMSIZES 184 // Asdow: SOLDIERTYPE ubID changed from UINT8 -> UINT16
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#define REBELCOMMAND 183
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#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
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#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
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@@ -103,7 +104,7 @@ extern CHAR16 zRevisionNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION REBELCOMMAND
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#define SAVE_GAME_VERSION INCREASED_TEAMSIZES
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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