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Import changes from the local SVN working copy
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@@ -3700,11 +3700,11 @@ void OutOfStockMessageBoxCallBack( UINT8 bExitValue )
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UINT8 CheckPlayersInventoryForGunMatchingGivenAmmoID( INT16 sItemID )
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{
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UINT8 ubItemCount=0;
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UINT8 ubMercCount;
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UINT16 ubMercCount;
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UINT8 ubPocketCount;
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UINT8 ubFirstID = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
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UINT8 ubLastID = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
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UINT16 ubFirstID = gTacticalStatus.Team[ OUR_TEAM ].bFirstID;
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UINT16 ubLastID = gTacticalStatus.Team[ OUR_TEAM ].bLastID;
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//loop through all the mercs on the team
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for( ubMercCount = ubFirstID; ubMercCount <= ubLastID; ++ubMercCount )
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+1
-1
@@ -26,7 +26,7 @@ class SOLDIERTYPE;
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typedef struct
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{
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BOOLEAN fActive;
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UINT8 ubSoldierID;
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UINT16 ubSoldierID;
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UINT8 ubMercID;
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INT32 iPayOutPrice;
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} LIFE_INSURANCE_PAYOUT;
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@@ -170,7 +170,7 @@ void InsuranceContractUserTextFieldCallBack( UINT8 ubID, BOOLEAN fEntering );
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INT8 CountInsurableMercs();
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void DisableInsuranceContractNextPreviousbuttons();
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void CreateDestroyInsuranceContractFormButtons( BOOLEAN fCreate);
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void HandleAcceptButton( UINT8 ubSoldierID, UINT8 ubFormID );
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void HandleAcceptButton( UINT16 ubSoldierID, UINT8 ubFormID );
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FLOAT DiffFromNormRatio( INT16 sThisValue, INT16 sNormalValue );
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void InsContractNoMercsPopupCallBack( UINT8 bExitValue );
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void BuildInsuranceArray();
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@@ -752,7 +752,7 @@ void BtnInsuranceAcceptClearForm1ButtonCallback(GUI_BUTTON *btn,INT32 reason)
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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UINT8 ubButton = (UINT8) MSYS_GetBtnUserData( btn, 0 );
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UINT8 ubSoldierID = (UINT8) GetSoldierIDFromMercID( gubMercIDForMercInForm1 );
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INT16 ubSoldierID = GetSoldierIDFromMercID( gubMercIDForMercInForm1 );
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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@@ -796,7 +796,7 @@ void BtnInsuranceAcceptClearForm2ButtonCallback(GUI_BUTTON *btn,INT32 reason)
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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UINT8 ubButton = (UINT8) MSYS_GetBtnUserData( btn, 0 );
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UINT8 ubSoldierID = (UINT8) GetSoldierIDFromMercID( gubMercIDForMercInForm2 );
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INT16 ubSoldierID = GetSoldierIDFromMercID( gubMercIDForMercInForm2 );
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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@@ -841,7 +841,7 @@ void BtnInsuranceAcceptClearForm3ButtonCallback(GUI_BUTTON *btn,INT32 reason)
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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UINT8 ubButton = (UINT8) MSYS_GetBtnUserData( btn, 0 );
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UINT8 ubSoldierID = (UINT8) GetSoldierIDFromMercID( gubMercIDForMercInForm3 );
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INT16 ubSoldierID = GetSoldierIDFromMercID( gubMercIDForMercInForm3 );
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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@@ -943,10 +943,10 @@ void SelectInsuranceContractRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason
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INT8 CountInsurableMercs()
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{
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INT16 cnt;
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SOLDIERTYPE *pSoldier;
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INT16 bLastTeamID;
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INT8 bCount=0;
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UINT16 cnt;
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SOLDIERTYPE *pSoldier;
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UINT16 bLastTeamID;
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INT8 bCount=0;
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// Set locator to first merc
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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@@ -1071,7 +1071,7 @@ void CreateDestroyInsuranceContractFormButtons( BOOLEAN fCreate)
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void HandleAcceptButton( UINT8 ubSoldierID, UINT8 ubFormID )
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void HandleAcceptButton( UINT16 ubSoldierID, UINT8 ubFormID )
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{
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//passed in either 1,2,3 should be 0,1,2
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ubFormID--;
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@@ -1459,7 +1459,7 @@ void EndInsuranceInvestigation( UINT8 ubPayoutID )
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//void InsuranceContractPayLifeInsuranceForDeadMerc( LIFE_INSURANCE_PAYOUT *pPayoutStruct )
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void InsuranceContractPayLifeInsuranceForDeadMerc( UINT8 ubPayoutID )
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void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID )
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{
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//if the mercs id number is the same what is in the soldier array
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if( LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID == Menptr[ LaptopSaveInfo.pLifeInsurancePayouts[ ubPayoutID ].ubSoldierID ].ubID )
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@@ -18,7 +18,7 @@ void DailyUpdateOfInsuredMercs();
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//void InsuranceContractPayLifeInsuranceForDeadMerc( LIFE_INSURANCE_PAYOUT *pPayoutStruct );
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BOOLEAN AddLifeInsurancePayout( SOLDIERTYPE *pSoldier );
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void InsuranceContractPayLifeInsuranceForDeadMerc( UINT8 ubPayoutID );
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void InsuranceContractPayLifeInsuranceForDeadMerc( UINT16 ubPayoutID );
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void StartInsuranceInvestigation( UINT8 ubPayoutID );
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void EndInsuranceInvestigation( UINT8 ubPayoutID );
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