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Import changes from the local SVN working copy
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@@ -57,7 +57,7 @@ typedef struct
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INT16 sSectorX;
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INT16 sSectorY;
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INT8 bSectorZ;
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UINT8 ubNumOfMercsOnPlayersTeam;
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UINT16 ubNumOfMercsOnPlayersTeam;
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INT32 iCurrentBalance;
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UINT32 uiCurrentScreen;
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@@ -72,11 +72,10 @@ typedef struct
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UINT32 uiRandom;
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UINT8 ubFiller[500]; // WANNE: Decrease this filler by 1, for each new UINT8 variable!
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UINT8 ubFiller[494]; // WANNE: Decrease this filler by 1, for each new UINT8 variable!
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} SAVED_GAME_HEADER;
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extern UINT32 guiScreenToGotoAfterLoadingSavedGame;
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extern UINT32 guiCurrentSaveGameVersion;
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