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Import changes from the local SVN working copy
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@@ -478,10 +478,10 @@ UINT32 guiMAPCURSORS;
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UINT32 guiMapPathingArrows;
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// assignment selection character
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INT8 bSelectedAssignChar=-1;
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INT16 bSelectedAssignChar=-1;
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// current contract char
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INT8 bSelectedContractChar = -1;
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INT16 bSelectedContractChar = -1;
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// has the temp path for character or helicopter been already drawn?
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@@ -604,11 +604,11 @@ BOOLEAN SaveHiddenTownToSaveGameFile( HWFILE hFile );
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// Flugente: added getter/setter so that we can easily check when a new char is set
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// we also set a marker determining when we should update the squads data, so that we only check that when required
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// destination plotting character
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INT8 bSelectedDestChar = -1;
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INT16 bSelectedDestChar = -1;
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bool gSquadEncumbranceCheckNecessary = true;
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INT8 GetSelectedDestChar() { return bSelectedDestChar; }
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void SetSelectedDestChar( INT8 aVal )
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INT16 GetSelectedDestChar() { return bSelectedDestChar; }
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void SetSelectedDestChar( INT16 aVal )
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{
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bSelectedDestChar = aVal;
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gSquadEncumbranceCheckNecessary = true;
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