Import changes from the local SVN working copy

This commit is contained in:
Asdow
2022-10-10 10:08:44 +03:00
parent 9cc567644f
commit 1f0a8f46e8
170 changed files with 1798 additions and 1764 deletions
+9 -9
View File
@@ -286,7 +286,7 @@ void EndCurrentContractRenewal( )
}
}
void HandleMercIsWillingToRenew( UINT8 ubID )
void HandleMercIsWillingToRenew( UINT16 ubID )
{
SOLDIERTYPE *pSoldier = MercPtrs[ ubID ];
@@ -306,7 +306,7 @@ void HandleMercIsWillingToRenew( UINT8 ubID )
}
void HandleMercIsNotWillingToRenew( UINT8 ubID )
void HandleMercIsNotWillingToRenew( UINT16 ubID )
{
SOLDIERTYPE *pSoldier = MercPtrs[ ubID ];
@@ -746,9 +746,9 @@ BOOLEAN WillMercRenew( SOLDIERTYPE *pSoldier, BOOLEAN fSayQuote )
void HandleBuddiesReactionToFiringMerc(SOLDIERTYPE *pFiredSoldier, INT8 bMoraleEvent )
{
INT8 bMercID;
INT8 bLastTeamID;
SOLDIERTYPE * pSoldier;
UINT16 bMercID;
UINT16 bLastTeamID;
SOLDIERTYPE * pSoldier;
bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
@@ -1456,9 +1456,9 @@ void FindOutIfAnyMercAboutToLeaveIsGonnaRenew( void )
SOLDIERTYPE *pSoldier = NULL, *pSoldierWhoWillQuit = NULL;
INT32 iCounter= 0, iNumberOnTeam = 0;
// WDS - make number of mercenaries, etc. be configurable
UINT8 ubPotentialMercs[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ] = { 0 };
UINT8 ubNumMercs = 0;
UINT8 ubChosenMerc;
UINT16 ubPotentialMercs[ CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS ] = { 0 };
UINT16 ubNumMercs = 0;
UINT16 ubChosenMerc;
gfFirstMercSayQuote = FALSE;
@@ -1538,7 +1538,7 @@ void FindOutIfAnyMercAboutToLeaveIsGonnaRenew( void )
// OK, pick one....
if ( ubNumMercs > 0 )
{
ubChosenMerc = (UINT8)Random( ubNumMercs );
ubChosenMerc = (UINT16)Random( ubNumMercs );
SpecialCharacterDialogueEvent( DIALOGUE_SPECIAL_EVENT_LOCK_INTERFACE,1 ,MAP_SCREEN ,0 ,0 ,0 );
HandleImportantMercQuote( MercPtrs[ ubPotentialMercs[ ubChosenMerc ] ], QUOTE_CONTRACTS_OVER );