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Import changes from the local SVN working copy
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+10
-10
@@ -186,7 +186,7 @@ BOOLEAN CheckNPCWithin( UINT8 ubFirstNPC, UINT8 ubSecondNPC, UINT8 ubMaxDistance
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return( PythSpacesAway( pFirstNPC->sGridNo, pSecondNPC->sGridNo ) <= ubMaxDistance );
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}
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BOOLEAN CheckGuyVisible( UINT8 ubNPC, UINT8 ubGuy )
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BOOLEAN CheckGuyVisible( UINT16 ubNPC, UINT16 ubGuy )
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{
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// NB ONLY WORKS IF ON DIFFERENT TEAMS
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SOLDIERTYPE * pNPC, * pGuy;
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@@ -304,12 +304,12 @@ UINT32 NumWoundedMercsNearby( UINT8 ubProfileID )
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return( bNumber );
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}
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INT8 NumMercsNear( UINT8 ubProfileID, UINT8 ubMaxDist )
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UINT16 NumMercsNear( UINT8 ubProfileID, UINT8 ubMaxDist )
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{
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INT8 bNumber = 0;
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UINT32 uiLoop;
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SOLDIERTYPE * pNPC;
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SOLDIERTYPE * pSoldier;
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UINT16 bNumber = 0;
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UINT32 uiLoop;
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SOLDIERTYPE *pNPC;
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SOLDIERTYPE *pSoldier;
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INT32 sGridNo;
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pNPC = FindSoldierByProfileID( ubProfileID, FALSE );
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@@ -399,7 +399,7 @@ BOOLEAN PCInSameRoom( UINT8 ubProfileID )
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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INT8 bLoop;
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UINT16 bLoop;
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SOLDIERTYPE * pSoldier;
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pNPC = FindSoldierByProfileID( ubProfileID, FALSE );
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@@ -541,8 +541,8 @@ BOOLEAN FemalePresent( UINT8 ubProfileID )
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BOOLEAN CheckPlayerHasHead( void )
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{
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INT8 bLoop;
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SOLDIERTYPE * pSoldier;
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UINT16 bLoop;
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SOLDIERTYPE * pSoldier;
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for ( bLoop = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; bLoop <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; bLoop++ )
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{
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@@ -1725,7 +1725,7 @@ void GiveQuestRewardPoint( INT16 sQuestSectorX, INT16 sQuestsSectorY, INT8 bExpR
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{
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ScreenMsg( FONT_MCOLOR_LTBLUE, MSG_TESTVERSION, L"QUEST COMPLETED - Adding to merc records and awarding experiences (%d).", (bExpReward * gGameExternalOptions.usAwardSpecialExpForQuests) );
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for ( UINT8 i = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; i <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; i++ )
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for ( UINT16 i = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; i <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; i++ )
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{
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if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife >= CONSCIOUSNESS && !(MercPtrs[ i ]->flags.uiStatusFlags & SOLDIER_VEHICLE) && MercPtrs[ i ]->ubProfile != NO_PROFILE &&
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MercPtrs[ i ]->sSectorX == sQuestSectorX && MercPtrs[ i ]->sSectorY == sQuestsSectorY && !MercPtrs[ i ]->flags.fBetweenSectors && MercPtrs[ i ]->bTeam == gbPlayerNum &&
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