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Import changes from the local SVN working copy
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@@ -189,7 +189,7 @@ void StrategicHandlePlayerTeamMercDeath( SOLDIERTYPE *pSoldier )
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void MercDailyUpdate()
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{
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INT32 cnt;
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INT8 bLastTeamID;
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UINT16 bLastTeamID;
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SOLDIERTYPE *pSoldier;
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//SOLDIERTYPE *pQuitList[ 21 ];
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MERCPROFILESTRUCT *pProfile;
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@@ -725,7 +725,7 @@ void HandleMercsAboutToLeave( SOLDIERTYPE *pMercList )
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// ATE: This function deals with MERC MERC and NPC's leaving because of not getting paid...
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// NOT AIM renewals....
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void MercsContractIsFinished( UINT8 ubID )
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void MercsContractIsFinished( UINT16 ubID )
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{
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SOLDIERTYPE *pSoldier;
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@@ -779,7 +779,7 @@ void MercsContractIsFinished( UINT8 ubID )
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}
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// ATE: Called for RPCs who should now complain about no pay...
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void RPCWhineAboutNoPay( UINT8 ubID )
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void RPCWhineAboutNoPay( UINT16 ubID )
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{
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SOLDIERTYPE *pSoldier;
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@@ -908,17 +908,14 @@ void MercComplainAboutEquipment( UINT8 ubProfile )
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void UpdateBuddyAndHatedCounters( void )
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{
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INT8 bMercID;
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INT32 iLoop;
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INT8 bOtherID;
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INT8 bLastTeamID;
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UINT8 ubOtherProfileID;
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SOLDIERTYPE *pSoldier;
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SOLDIERTYPE *pOtherSoldier;
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MERCPROFILESTRUCT *pProfile;
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BOOLEAN fSameGroupOnly;
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BOOLEAN fUpdatedTimeTillNextHatedComplaint = FALSE;
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UINT16 bMercID, bOtherID, bLastTeamID;
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INT32 iLoop;
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UINT8 ubOtherProfileID;
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SOLDIERTYPE *pSoldier;
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SOLDIERTYPE *pOtherSoldier;
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MERCPROFILESTRUCT *pProfile;
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BOOLEAN fSameGroupOnly;
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BOOLEAN fUpdatedTimeTillNextHatedComplaint = FALSE;
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bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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@@ -1259,7 +1256,7 @@ void UpdateBuddyAndHatedCounters( void )
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void HourlyCamouflageUpdate( void )
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{
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INT8 bMercID, bLastTeamID;
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UINT16 bMercID, bLastTeamID;
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SOLDIERTYPE * pSoldier;
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BOOLEAN camoWoreOff = FALSE;
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bMercID = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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