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Import changes from the local SVN working copy
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@@ -135,7 +135,7 @@ extern BOOLEAN gfInChangeArrivalSectorMode;
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extern BOOLEAN gfSkyriderEmptyHelpGiven;
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BOOLEAN SetInfoChar(UINT8 ubSolId);
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BOOLEAN SetInfoChar(UINT16 ubID);
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void EndMapScreen( BOOLEAN fDuringFade );
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void ReBuildCharactersList( void );
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@@ -152,7 +152,7 @@ BOOLEAN CanExtendContractForCharSlot( INT8 bCharNumber );
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void TellPlayerWhyHeCantCompressTime( void );
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void ChangeSelectedInfoChar( INT8 bCharNumber, BOOLEAN fResetSelectedList );
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void ChangeSelectedInfoChar( INT16 bCharNumber, BOOLEAN fResetSelectedList );
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void MAPEndItemPointer();
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@@ -169,7 +169,7 @@ void ExplainWhySkyriderCantFly( void );
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BOOLEAN CanChangeSleepStatusForCharSlot( INT8 bCharNumber );
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BOOLEAN CanChangeSleepStatusForSoldier( SOLDIERTYPE *pSoldier );
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BOOLEAN MapCharacterHasAccessibleInventory( INT8 bCharNumber );
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BOOLEAN MapCharacterHasAccessibleInventory( INT16 bCharNumber );
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// CHRISL: New functions to handle initialization of inventory coordinates
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BOOLEAN InitializeInvPanelCoordsOld( );
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